The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyhold Cloud City (WIP)
   
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File Size
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14.908 MB
26 Jun, 2015 @ 5:45am
27 Jun, 2015 @ 7:09pm
7 Change Notes ( view )
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Skyhold Cloud City (WIP)

In 1 collection by Skyrim Mod Developer M7 (Ret.)
Skyrim Real Estate by M7
95 items
Description
Skyhold Cloud City (A Work-in-progress Summer Project by M7) is a city resting on an island of rock in the sky over Falkreath, thanks in part to the strange gravity field of the region. The City is in 2 parts - the City itself and the property of its Jarl adjacent nearby. The Jarl visits his Manor house at night. His estate comes with farmland, a swimming pool, statuary, lumbermill and grain mill. Guards protect most areas, except inside his Manor. The City has an Inn, a General Store, a number of independent merchants, a Bank, Ore Mines, the Government building and a buyable Player Home.


M7-1.0 2015.

Please rate/subscribe/enjoy.
:)

Update: 06-27-2015:

I added the Jarl of Skyhold's Manor and its surrounding land to the City. He works in the Government building during the day, and sleeps in his Manor house at night. If you can kill him there, take his heart to the Keymaster device that you used to buy the Skyhold Estate key with and make an enchanted sword there. (Don't worry, he respawns so the City will always have its Jarl...).

Mines have Miners who work there. The General Store has 2 hireable followers and a little boy who visits areas of the City. There is a Bank with added access once you obtain the Skyhold Estate key. The Bard sings all day / night outside (street musician). The Inn and some outside merchants sell food and drink. Other merchants sell jewelry and clothing, armor, arrows, food, etc. This city has a lot of immersion considering it's located on an island in the sky due to Skyrim's strange Gravity. I hope Dragons don't ram into the City. The Skyhold Estate (i.e. buyable Player home) has interesting decor and widescreen TV (non-functional); the entrance to the City has a wall of computers there, probably for security reasons. 2 types of guards are available, both with Falkreath Crime Faction and weapons. Citizens also roam about.

M7

Update: 6-27-15:

I added a landing site with Lift on the Floating Rock above Falkreath (for Flying Mods).
It also has a small tower. Next I added 7 Village Houses, with keys for NPCs and their independent AI (for sleep, work, etc.). Mostly these houses are for merchants, the 2 followers, and the Boy.

M7

I also added a Barracks for the Guards (see trapdoors on surface in City); 2 door locations.

M7 :)




27 Comments
Septalion 15 Apr, 2017 @ 6:16pm 
I figured out the issue, for some reason my skyrim dlc dawnguard isn't showing up in my library or loading :/ not your fault, great mod!
Skyrim Mod Developer M7 (Ret.)  [author] 15 Apr, 2017 @ 12:01pm 
ask someone for help.
Septalion 14 Apr, 2017 @ 7:24pm 
Looked really cool, but I tried everything I could but just couldn't get it to work. :(
JacobTheViking 23 Sep, 2016 @ 8:19am 
Uh, the Dwemer were more advanced than I thought. lol.
Changeling 29 Jan, 2016 @ 10:17pm 
hey, what is the help for the followers? I couldn't find Caesar after i traveled somewhere and i want to use the tp id after i find out his id
Skyrim Mod Developer M7 (Ret.)  [author] 7 Oct, 2015 @ 8:07pm 
I use 2 screens for the game, one for modding because the laptop screen is too short for the controls. some are like that.
ThatHelpfulGuyDylan 7 Oct, 2015 @ 5:59pm 
Sorry for the stupid question. my laptop won't load half the screen xD
Skyrim Mod Developer M7 (Ret.)  [author] 27 Sep, 2015 @ 4:43pm 
the upper right panel will show what DLC are required. ^^ (yes).
ThatHelpfulGuyDylan 27 Sep, 2015 @ 11:46am 
Does this mod require DLC?
staticmunk7777 18 Jul, 2015 @ 7:21pm 
trully epic and sweet ahhotep the best yet