Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

255 ratings
RSTE-SugarLoaf
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
69.673 MB
29 Jun, 2015 @ 10:24pm
16 Mar, 2016 @ 1:30am
5 Change Notes ( view )

Subscribe to download
RSTE-SugarLoaf

Description
RSTE-SugarLoaf_v5

Direct Download Link - https://www.dropbox.com/s/zo4qf0wfdgq2306/RSTE-SugarLoaf_v5.roe?dl=0






Quick Balancing Update:

- Allies can now destroy the bunker farthest right when facing the hill
- Allies tickets increased by 60
- Axis tickets increased by 30
- Axis spawn time increased by 1 second
- Low Ridge (B) has been reduced from 22 seconds to 20 seconds for capture
- The Crest (A) has been increased from 20 to 22 seconds for capture
- Game time increased by 1 minute
- Japanese Spawn moved about 100 meters back to stop massive ♥♥♥ zerging at The Center (C) Point
- Tunnel entrances on the left and right now have a more unnatural appearance to make it easier for new players to identify
- A few more tunnel issues were addressed



RSTE-SugarLoaf_v4

Direct Download Link - https://www.dropbox.com/sh/6e3tf4bu8n18pcj/AACuGxVikW0BOLEHig83ZDxFa?dl=0



New Stuff!

- 3 New tunnels added for the Japanese to Counter Attack
- These new tunnels can be destroyed by using the Engineer Class and placing Explosives on the Designated area
- Added 2 U.S. Engineers
- Added 2 Japanese Engineers (In case they switch sides)
- Added a New Spawn for the Japanese inside of the tunnel (Japanese can lose this Spawn if Allies capture tunnel )



Balancing!

- Lowest FIXED MG Moved to higher level bunker to the left
- Lowered Japanese ticket amount (570)
- Lowered Allies ticket amount (620)
- Time down from 35:00 to 29:10
- C Point (Center) Is now recapturable unless all 3 points are captured



Fixes

- Plane no Longer crashes mid air into invisible blocking volume :\
- A bunch of tunnel exploits have been fixed, I'm sure there will be more though
- Can no Longer Crawl through FIXED MG Bunker to get into the caves
- Pathnoding adjusted in many areas
- Some minor terrain adjustments
- Fixed some bushes blocking bullets
- Adjusted some particles (hopefully helping performance)

Bugs: Japanese Bots may congregate in the lower tunnels until SugarLoaf is captured still currently trying to fix this.


Someone suggested I allow the players to destroy one of the bunkers using explosives to gain direct access into the tunnels. I want to see how this update goes and also hear from people on this idea, Cheers!
___________________________________________________
RSTE-SugarLoaf_v3

x (Fixed) Map no longer crashes when selecting 64 bots!
x (Fixed) MG not being deployable in certain tunnel area
x (Fixed) Plane should no longer crash halfway in the air if shot down
x (Fixed) Falling Through the map in the tunnels :D
x (Fixed) Greeny Leaf plants stopping bullets
x (Added) 50 tickets to Japanese side
x (Changed) Adjusted spawn times to bring more balance
x (Changed) Captures times on the first three points
x (Fixed) Japanese can no longer spawn with the allies machinegun
x (Fixed) Grenades no longer fly out of bounds through certain tunnels

Sugar Loaf Hill was a small, insignificant-looking mound, barely 50 feet high and about 300 yards long, situated on the southern end of Okinawa. The Sixth Marine Division was given the task of taking the mound called Sugar Loaf, and it would prove costly. By the time the area was considered secure, 1,656 Marines would be dead and another 7,429 wounded. Regiments were reduced to com­pany strength, and companies to platoon size. It took 14 tries during a 12-day period and ate up most of three regiments before the hill was taken. Marines reached the summit of the mound only to be driven off or killed by the murderous fire. The Japanese were so entrenched that many Marines fought the battles without ever sighting the enemy.


*
- In request of Lord of Beer along with many others, I have attempted to lighten the map (less fallout), without losing the overcast, and also make the lighting more realistic. The problem is, I have many people asking to keep it darker, and many others asking for the map to be lighter.

- I'm hoping over time I can find a balance for both sides
*

Link to tripwire forum post below:

http://forums.tripwireinteractive.com/showthread.php?t=102785
66 Comments
SuperClutch420™ 1 Jan, 2023 @ 6:49pm 
This is the type of hardcore map I expected when RS1 released
Fa Ngum 8 Aug, 2022 @ 11:55pm 
hello sir, can i port your map to rs2
Yanagi_Heicho 7 Aug, 2022 @ 11:12pm 
これは天才的偉業!
_DOOMMASTER_ 8 Jun, 2021 @ 11:49am 
Tunel fight was the best on this map :emofdr:
jackisme 24 May, 2019 @ 2:42pm 
i playd this map once was fun :)
(ese) Watchy 14 Jun, 2018 @ 8:16pm 
Broken Dropbox link - anyone still have this?
Brian Hates Games 25 Mar, 2018 @ 4:41am 
any servers still hosting this?
Care Bear 25 Aug, 2017 @ 9:28pm 
Great map
BloodMalice 20 Aug, 2017 @ 9:35pm 
@Duterte Bloodbath hosts it.
Baba Booey 20 Aug, 2017 @ 5:56pm 
This is a good map, but why no server has it?