Team Fortress 2

Team Fortress 2

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Cp_powerhouse_fix
   
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Game Mode: Control Point
File Size
Posted
30.188 MB
5 Jul, 2015 @ 6:25am
1 Change Note ( view )

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Cp_powerhouse_fix

Description
I took a look at valves new map because alot of people complained about performance issues and that its a bit confusing. I agree. When i looked at it into hammer the thing was a MESS. Alot of brushes that should be func_detailed werent and there were clipping issues everywhere. I only fixed a small part of it and made the map less confusing and visually more appealing. I would totally love to fix up the ACTUAL version with valve's permission (and even keep the original style if asked) as fast as possible with the best results i could produce.

Keep in mind that this is simply a showcase of how the map could look and perform (i only fixed about 5% of what could have been done). There are still alot of clipping issues or textures where they shouldn't be. its simply a showcase.

If you want to look at it, the name is cp_powerhouse_fix

What i did change (according to the pictures)

Pic 1 and 2 :
i mostly changed the textures in the area to add more variety. I could have added alot more detail but i felt like this would be a wasted effort without any official permission.

Pic 3 :
I completly retextured the area around the Dam that you can see from the associated Turbine rooms. Before the Blu building and most of the Red building used mostly the same texture all over again. I also changed most parts into func_details to improve performance.

Pic 4 and 5 :
In the middle area i changed the entire look of the buildings. I made them more distinct from eachother to make it easier for players to identify wich building belongs to wich team. I also changed all textures on the middle building to add alot more variety to it to enhance the overall look of the map. The rocks and textures for the mountains and riverbed are mostly used from abandoned_upward but work very well here too.

Pic 6 :
i changed the ENTIRE area here. i added Team colored textures instead of the neutral ones that valve put there (Why? its a Team controlled building!) and made the entire part that leads to the turbine room an func_detail to improve performance. Same for red but im not really satisfied with the looks so i only showed the BLU part here.

Overall changes :
I func_detailed some parts for performance, fixed up some area portals (Wich could be caused by the compiler) and
made the overall visibility for Team association easier.
45 Comments
Pyro Attack 5 Mar, 2021 @ 2:38pm 
so this is only a texture pack? boring.
Pyromania 11 Aug, 2020 @ 7:57am 
Nothing that matters has been fixed. Its all just aesthetic changes. The functionality of the map was left untouched. Still has nasty stalemate issues that drag the game on for an eternity. Played this version of the map on CreatorsTF servers and some of the players have agreed this is nothing but a pseudo fixed map. Giving it a different coat of paint doesn't make it better.
Wolfcl0ak (<3s his boyfriend) 2 Jun, 2020 @ 7:29pm 
Oh, and one last thing that I just noticed, the textures appear to be randomly mismatched on the floor in Red's upstairs area.
Wolfcl0ak (<3s his boyfriend) 2 Jun, 2020 @ 7:28pm 
Also, if your concern is over things like performance, it would be wise to simplify or remove the collisions for props outside of the playing area so as not to use up resources.
Wolfcl0ak (<3s his boyfriend) 2 Jun, 2020 @ 7:27pm 
I mean, it's alright. The choice of texturing for the central control point area is senseless, though, as the gravel's being stacked vertically instead of just having a stone wall texture of some sort, and there's z plane fighting on both sides inside the upstairs area. Also, the ceiling windows inside the sniper room on blu side has a bugged areaportal that occludes the glass and props above it when being looked at from certain angles.
Nope.avi 21 Jan, 2019 @ 9:20am 
In pic 3 make it so you can go into that area.
Go touch stinging nettle 17 Jul, 2017 @ 2:12pm 
I like your effort, but could you upload your version without changing the visuals, just fixing the problems? I strongly dislike this powerhouse no longer being in the badlands, and while some things were changed for the better, they're too dark and don't fit the overall style fluently.
Rancho Relaxer 14 Mar, 2016 @ 3:30am 
it's amazing that the original map is so buggy even now... thanks for fixing most of it!:balloonicorn:
Shure Iam 1 Mar, 2016 @ 1:14pm 
water would only look terrible if you was using a Toaster config
Quin  [author] 29 Feb, 2016 @ 8:08pm 
"The water looks terrible" - Literally using the same water texture as stock powerhouse.
GG 10/10 try better troll