Space Engineers

Space Engineers

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Carrier Duel - Survival
   
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Type: Scenario
File Size
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279.991 KB
6 Jul, 2015 @ 12:27pm
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Carrier Duel - Survival

Description
just a basic scenario i put together

how to play - there are 2 identical carriers, carrier A and B, when you start commit suicide and spawn into your teams carrier and set ownership. you will find 2 ships (a drone and a fighter) beside each carrier but you can use your own blueprints if you wish. save them as blueprints and load up one of them into the small projector located in the nose hangar of your carrier and position it. then you can hit spawn projection via radio link or the buttons on the side of the projector to get a ship when you need one. projections are set to unlimited.

carriers are lightly armed so best to use small ships to attack or board the enemy carriers to acheive your objective.

main goal - destroy the enemy carriers programming block located in the backup generator room disabling your opponents carrier.

note - no mods used.

enjoy!
2 Comments
Twelve  [author] 25 Jul, 2015 @ 3:19pm 
im glad you liked it!
I went in and added uranium to the projector machines and i also fixed an error i found with the conveyer system on the carrier. I also made a beacon in the centre of the map, incase the gps co-ord's didnt carry over for whatever reason.

however im not sure if you can update scenarios you have already uploaded to the workshop so until i figure that out i have re-uploaded a new version. you can find it here -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=488149595

yes the welders are redundant they just happened to be on the ship and i forgot to remove them but they look cool so i left them there =p

Also i checked the button that controls the hangar door and they work for me so not sure whats up with that, did you set all blocks to Me in the ownership tab? failing that you could try ticking 'anyone can use' option for the button panel.
Fluets 25 Jul, 2015 @ 11:55am 
Brilliant. Noticed a couple of issues though, may just be me. For example, Carrier B's projector reactor was not supplied with Uranium. The 'centre' co-ordinates are not in this version. And I find for some reason of the button panels wouldn't open hanger doors. (Are the welders meant to do anything? They are made redundant by the spawn button and don't work anyway it seems)
All were easily fixable, but I thought I should let you know. Love the build, map and idea! :D