Source Filmmaker

Source Filmmaker

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(Beta particle) Self-generating blob
   
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Particle
Tags: SFM
File Size
Posted
1.848 KB
12 Jul, 2015 @ 12:39am
1 Change Note ( view )

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(Beta particle) Self-generating blob

Description
I regret uploading this. Sorry for the diagonal line in the preview picture and video, this was caused by an outdated graphics card. I hope you all find a use for this thing I randomly made!

Includes:
theblob.pcf
61 Comments
Amy the SIuthog 11 Nov, 2024 @ 4:21pm 
I found way to make this blob have water texture.
You should go into Edit particle system definition - in system properties slide down and find "material" button. It has 3 points - press it, and you will open tab with materials from your sfm directory. now you could find any material you want, and water too. I have a lot of addons, so i found some water. but if you dont - try to find hl2 or tf2 water materials. I will investigate more what i could do, so feel free to ask me all you want(not abut cum kingdom plz)
Amy the SIuthog 11 Nov, 2024 @ 4:05pm 
Foooook i wish it was recumm...lorable ... Its really awesome for liquid simulation, and i need water. but this white color will not be accepted by youtube guidelines=(
dashtheman 23 Aug, 2024 @ 7:42pm 
coom
★ M9ffinD4ck8r ★ 11 Aug, 2024 @ 2:16pm 
c u m
ChLoe Scott 9 Aug, 2024 @ 1:12am 
scout's hole is not gonna be the same after this
Adaho 28 Jul, 2024 @ 3:48am 
this is my kingdom come this is my kingdom come
Edward Robinson 24 Sep, 2023 @ 6:51pm 
this is my kingdom cum
Mr. Egg 24 Nov, 2022 @ 7:00pm 
would be perfect if i could recolor it. Wanted to use it for a Bendy and the ink machine project
(on KBM)(monitor off)(30hz)  [author] 8 Nov, 2022 @ 1:08pm 
I'd imagine you'd have to view the png it uses to render in gcfscape and change the color of the material there or in some other external program
(on KBM)(monitor off)(30hz)  [author] 8 Nov, 2022 @ 1:04pm 
I've tried to color it, but it won't color. The png it uses is a specific material that generated like that and for some reason wasn't colorable in the particle editor