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However I came to one major problem. When you join as red team, you are stuck in spawn. The spawndoor does open, but there is an invisible wall which also causes a massive FPS drop.
Every single bug you meet on the Blue side of the map, or any suggestions are welcome.
Planned changes :
* The lobby separating the second capture point and the last will be totally rethinked as well as the several pathways leading to the last capture point.
* Some temporary pathways which were blocked will be deleted or reagenced
* The textures are going to be replaced on the whole BLUE side of the map.
* The skycamera decor will also been revisited.
* The middle capture point will not be too much changed
And finally, some graphical optimization will also be done to allow some other thing :
* It's going to be some snow storm on CP_FROZEN ;)
Finally my map was made with Dr Cooper who has not yet completed the form on steam to be a contributor of the map. We made it together and if you want all the story, I can say that we made it with the tf2 french community feedback (and the very first screens are there : http://www.tf2connexion.fr/forum/index.php?topic=1072.0 :D Damn it was ugly at this time :o)