Space Engineers

Space Engineers

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Easy Action Sequencer Demo
   
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Type: World
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112.445 KB
14 Jul, 2015 @ 4:27am
17 Jul, 2015 @ 3:17am
2 Change Notes ( view )

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Easy Action Sequencer Demo

Description
This is an example world to demonstrate how my Easy Action Sequencer script works.
In this world there is a silo that can create a missile and launch it automatically only by using a timer block (there is a second timer block but its not really needed)
The programmable block called PB contains my script, the other one is needed for this example.
There is also a programmable block on the missile that has a GPS script (not made by me) on it.
There is a text panel called Sequence that contains the list of actions used by my script.
Simply run the programmable block called PB and watch the missile hitting his target.

UPDATE: fixed some bugs (version 1.091) and ownership.

The script can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481346976
The blueprint of the missile can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=481354209
5 Comments
Marziopan 21 Aug, 2015 @ 10:07am 
yesterday i tried to launch that thing several times and it always worked for me....
TheWarMaster97  [author] 16 Jul, 2015 @ 11:32am 
The new patch notes says: "- fixed merge block are disconnected after owner change", tomorrow i will check if something has changed.
elKabong31000 16 Jul, 2015 @ 10:32am 
yes, the merge blocks are funny with ownership. The projector builds the first block then it detatches from ownership issues. the only way to fix it is to make a blueprint that belongs to the same person who owns the projector. This is a creative mode issue. in a survival mode situation, it doesnt do that. It has been a pain in aft since the beginning of my SE experience lol
TheWarMaster97  [author] 16 Jul, 2015 @ 10:14am 
@elKabong31000 Thank you for your suggestions, i will update the ownership tomorrow.
I really dont know why it works only once, this was an old missile station (created Months ago) that i readjusted for the only propouse of showing how to use my script, when you try to build it the second time i dont know why the merge block detach, but i know that if you retry some Times and maybe if you put a new merge block, it will work. This is probably a bug of the game.
And yes, in this last update the missile disappears on impact, another bug.
elKabong31000 16 Jul, 2015 @ 7:49am 
"Make sure to set yourself as owner of all blocks" The blueprint has to be owned by the owner of the projector or it won't "print" in creative. The blueprint is set to nobody, so change ownership of everything to "nobody" or the demo won't work. It also only does it once. The second try does nothing. Also there are too many warheads on the missile. The kinetic damage of the missile itself will do more damage. The warheads seem to destroy more of the missile than the target. Also, I loaded the demo world three times for three attempts. Twice the missile simply dissapeared on impact doing no damage to the target. That's something keen has to fix.