Portal 2
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Pure Intellect⁴: A Seminar On Consolidation
   
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14 juil. 2015 à 21h48
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Pure Intellect⁴: A Seminar On Consolidation

Dans 1 collection faite par UMNSE
Pure Intellect
5 objets
Description

Information
Welcome aboard Part 4 of Pure Intellect. The name of the game is connections. The manner in which you accomplish your connection is via a set of disused offices. Many interesting things are available to see. Not much puzzle; please play Part 5 for the next puzzle.

Important Notices
-Please keep your language comprehensible - your comments are useless if I can't understand them.
-If you don't have anything constructive to say, don't bother saying it. I don't want to be told it's "good", tell me what could be better.
-I would like to thank ALLOS, Tanger2b, and tmast98 for their contributions to my sanity. Thanks, mates
-The albums that inspired this include Dark Side of the Moon, The Wall, Boston, Who's Next, and While 1>2.
19 commentaires
gjjgjj2 16 sept. 2016 à 21h30 
Is there more than one way to finish this part? I don't want to post any spoilers, just wondering if I missed something at the end and need to go back. Thanks!
cochetmichel49 5 sept. 2016 à 7h20 
Too short ??? (have i exited through a shortcut ?) ???
Very nice visals. Thanks
tu7650x 24 aout 2016 à 19h56 
Beautiful visuals. Will definitely explore part 5.
contact 11 juil. 2016 à 5h28 
'Beautiful map, fun to explore, thank you for the good time! :-)
quatrus 6 mai 2016 à 10h49 
moving on to 5
Petutski 27 nov. 2015 à 19h56 
Nicely done. Fun exploration!
wildgoosespeeder 23 sept. 2015 à 22h13 
You have definitely gotten better at Hammer. This was a good map.
tanger2b 1 aout 2015 à 15h47 
This makes me want to vomit because it is really good hahaha jk this is bad lol
KyloX 30 juil. 2015 à 12h42 
Quite a fan of your work, or more of the story. Though I haven't re-played your older maps, but this one was a bit weaker (my point of view). It didn't had those "Wow" moments, which your older maps had.

The design is beautiful, but each room possed some sort of incompletion. In other words, some parts of the rooms were more polished than the other parts. Usually these kinds of un-polished places are hidden or placed were it blends in and doesn't get noticed.

These are the problems I saw in the map:
* Some textures seemed randomly placed or goes through extra rooms (the door corridor, after hitting the swtich to open the door, near the radio easter egg).
* Nodraws or untextured walls can be seen at some places which lets you see through walls or the void.
* No death penalty for exploring where a player shouldn't.
* Experienced frame issues at some points of the map.

Other than that, it is a great map, but not the best in the series you have given.
vawalt57 27 juil. 2015 à 9h31 
Fantastic, I really enjoyed playing it. Thanks