Portal 2

Portal 2

Pure Intellect⁴: A Seminar On Consolidation
19 Comments
gjjgjj2 16 Sep, 2016 @ 9:30pm 
Is there more than one way to finish this part? I don't want to post any spoilers, just wondering if I missed something at the end and need to go back. Thanks!
cochetmichel49 5 Sep, 2016 @ 7:20am 
Too short ??? (have i exited through a shortcut ?) ???
Very nice visals. Thanks
tu7650x 24 Aug, 2016 @ 7:56pm 
Beautiful visuals. Will definitely explore part 5.
contact 11 Jul, 2016 @ 5:28am 
'Beautiful map, fun to explore, thank you for the good time! :-)
quatrus 6 May, 2016 @ 10:49am 
moving on to 5
Petutski 27 Nov, 2015 @ 7:56pm 
Nicely done. Fun exploration!
wildgoosespeeder 23 Sep, 2015 @ 10:13pm 
You have definitely gotten better at Hammer. This was a good map.
tanger2b 1 Aug, 2015 @ 3:47pm 
This makes me want to vomit because it is really good hahaha jk this is bad lol
KyloX 30 Jul, 2015 @ 12:42pm 
Quite a fan of your work, or more of the story. Though I haven't re-played your older maps, but this one was a bit weaker (my point of view). It didn't had those "Wow" moments, which your older maps had.

The design is beautiful, but each room possed some sort of incompletion. In other words, some parts of the rooms were more polished than the other parts. Usually these kinds of un-polished places are hidden or placed were it blends in and doesn't get noticed.

These are the problems I saw in the map:
* Some textures seemed randomly placed or goes through extra rooms (the door corridor, after hitting the swtich to open the door, near the radio easter egg).
* Nodraws or untextured walls can be seen at some places which lets you see through walls or the void.
* No death penalty for exploring where a player shouldn't.
* Experienced frame issues at some points of the map.

Other than that, it is a great map, but not the best in the series you have given.
vawalt57 27 Jul, 2015 @ 9:31am 
Fantastic, I really enjoyed playing it. Thanks
76561198042194543 22 Jul, 2015 @ 5:48pm 
My bad, I was mistaking with another map that you made (I played all your maps today). It was on "The Factory (sp_80s)", and I see that many other people noticed it ^^. However, still a
good job, I'm waiting for the next map :).
UMNSE  [author] 22 Jul, 2015 @ 4:18pm 
@Numero le Survivant:. . . Wheatley isn't even in the map . . .
bonkrood 22 Jul, 2015 @ 12:17pm 
I haven't a clue what could be better, I just like playing them. Thanks for a fun map. :)
76561198042194543 22 Jul, 2015 @ 9:59am 
Fantastic, like the Doctor says :). Not a big issue, but you can solve a laser request (to open a door) using Wheatley instead of a cube, by the way, you can even finish the map with Wheatley until the end ^^.
Nobody No-One 20 Jul, 2015 @ 12:57pm 
I enjoyed the aesthetics of this map. Can't really think of too much wrong with it — you've improved so much!
The Sojourner 18 Jul, 2015 @ 10:18pm 
Well then, if it makes you feel any better, I found the easter egg in this map (very cool btw).
The Sojourner 18 Jul, 2015 @ 4:18pm 
it god mape i hapey for to playtest it

Seriously, I am glad to see you back making maps :p2cube: It's too bad I couldn't be here earlier... oh well :P

I'll still be hangin' around the workshop for if you ever need me to playtest anything.
MrTryScience 16 Jul, 2015 @ 5:56pm 
i did my best
ZAEROS 16 Jul, 2015 @ 4:35am 
Very nice atmosphere to the map, not a lot of puzzle to itbut nice to explore. Enjoyed, Thank you.