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Tonajima
   
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Asset Type: Map
File Size
Posted
Updated
12.898 MB
16 Jul, 2015 @ 4:08pm
31 Jul, 2015 @ 6:36pm
2 Change Notes ( view )

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Tonajima

Description
Welcome to the land of the rising sun!

This outposted Island to the east is an easy place to settle. The cresent mountainside gave this large open cove protection from the elements, and a secluded view of the ocean for the entire region. Hidden lore of lake monsters and its gelogical cove made it a popular spot for road-coming tourists.

All is not well in this alcove though. When the news from Canada came in from the east, it wouldn't be long till the unfortunate few by the beach would be the first to find their sun-bath turn into a blood bath.

The National Defence Force was first to respond, and the first to retreat- blocking up the tunnels to the other parts of the island in an attempt to quarentine the issue leaving those in the cove locked in by the sea.
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Map Difficulty: Very Easy

Size: Large

Features:
-1 Large City
-2 Small Towns
-Long Stretches of Forrest
-One detached Island
-Oil Rig
-Multiple bosses
25 Comments
Mordecai Sanders Junior 7 Feb, 2016 @ 9:08pm 
I approve
the TEXAN TANK 3 Feb, 2016 @ 3:50pm 
and so detailed
the TEXAN TANK 3 Feb, 2016 @ 3:50pm 
fucking amazing not just amazing but FUCKING amazing
Enclavefan8 22 Sep, 2015 @ 3:18pm 
survivng the apoc is pretty good im a pro survivor
least silliest username 9 Sep, 2015 @ 1:46am 
hi canada hows suriviving the zombie apcocalyspe?
Kwynn 30 Aug, 2015 @ 2:40pm 
Is this a real city?
Kwynn 30 Aug, 2015 @ 2:40pm 
Can we get temples and stuff?
SタレTVENDOR 12 Aug, 2015 @ 8:15pm 
your maps are my favorite on the workshop so far!
Furrycon Vietnam  [author] 28 Jul, 2015 @ 10:32am 
@__

Litterelly just double-up on areas. Since the zombie spawn rate is apperently >%50 per spawn, just add more spawns. There is of course the possibility that none'll spawn because of all of them or none of them spawning all at once- but that adds a level of variablity.
< blank > 28 Jul, 2015 @ 9:26am 
Excellent map! Though I think ya went over the detail budget here and there - especially in the cities - poly count gets insane. I have no idea how you managed to get so many zombs to spawn though. I gotta crack it open and check that out. I can't get more than a handful to spawn at a time in my maps.