Space Engineers

Space Engineers

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Small Advanced FTL Jump Drive Add-on (requires base mod)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.890 MB
20 Jul, 2015 @ 1:15am
2 Jul, 2016 @ 3:06pm
6 Change Notes ( view )

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Small Advanced FTL Jump Drive Add-on (requires base mod)

Description
You asked, Phoenix Manufacturing has listened!
The Advanced FTL Jump Drive has been miniaturized and is now available in medium and small versions.

THIS REQUIRES THE BASE ADVANCED FTL JUMP DRIVE MOD!

This adds two additional sizes for both large and small ships:
Medium: 2x2x4
Small: 1x1x2

Stats and build components are roughly proportional to the base version:
Medium is 66% of Large version, small is 33% of large version.

The medium version has 16 upgrade slots, compared to the large version at 24.
The small version has 4 upgrade slots.
20 Comments
Gwindalmir  [author] 20 Apr, 2020 @ 1:24pm 
@Gufo10, For the small grid medium drive, that's about right.

This jump drive existed long before the vanilla ones, so the stats do not align up with that one. The base values are much lower, but can be expanded further with upgrade modules.
Gufo10 20 Apr, 2020 @ 8:27am 
I can only get 38km out of the medium drive, is this a bug?
ShawnTheShadow 8 Jan, 2018 @ 4:02pm 
There must be something i am missing, i can only get this to charge at 200Kw? Says 4.66Mw max input, my reactor is putting out 9Mw and it's primarily hydrogen base
Gwindalmir  [author] 15 Feb, 2017 @ 5:13pm 
Because my intention was always to have the single size block in the main mod, but many users requested it, so I added this.
Whaddageek 15 Feb, 2017 @ 5:06pm 
Why not just put it in the base mod?
draeath 8 Feb, 2017 @ 8:47pm 
Aaah, I follow.

Sorry to keep annoying you with inane stuff!
Gwindalmir  [author] 7 Feb, 2017 @ 6:20pm 
@draeath Look closer. The only one present in the main one is the Large one. The Small and Medium blocks are only defined in this mod. You will see a reference in the BlockVariants section on the main mod, but that's because I need it there so it doesn't matter which order in the mod list these two appear.
draeath 7 Feb, 2017 @ 4:03pm 
I mean the cubemaps definitions that this here requires already seem to be present in the main mod. This one seems redundant in that respect. If you add this in, you're just redefining the same type/subtypes?
Gwindalmir  [author] 6 Feb, 2017 @ 5:36pm 
@draeath, Yes. As this does not include the scripts.
draeath 6 Feb, 2017 @ 4:28am 
Is this still "required?" Looks like you have the same Subtype IDs defined in the main mod?