STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

777 ratings
Hide Weapons in Animations
   
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35.118 KB
21 Jul, 2015 @ 6:06pm
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Hide Weapons in Animations

Description
This mod makes it so during some animations equipped weapons become invisible, then become visible again after the animation has played.

These animations are non-combat things like typing on a computer and pointing. Without this mod those animations will play with whatever weapons you have equipped, which looks really dumb.

The best example of this is Atton typing on the Ebon Hawk. Without the mod he'll type with whatever weapon you have equipped. With this mod, the weapon will be invisible while he is typing.

Original Release thread from a billion years ago:

http://www.lucasforums.com/showthread.php?t=169139

This mod is available on the following other sites in non-steam formats:

KOTOR Files:

http://knightsoftheoldrepublic.filefront.com/file/Hide_Weapons_In_Animations;67468

FileFront:

http://www.gamefront.com/files/Hide_Weapons_In_Animatons_V2/;5377442;;/fileinfo.html

TSL Nexus:

http://www.nexusmods.com/kotor2/mods/53/?
47 Comments
Macx_Pixel5. 16 Dec, 2024 @ 12:14pm 
No aplica en absolutamente todas, pero se agradece mucho todas las que si (llevo mitad de juego y creo solo ver que en una animación le falto quitarle el arma)
Could Be Worse 25 Jul, 2024 @ 4:41am 
Check nexus this mod can be hurt for your data, its not recommend to install in steam or anywhere else
[BR1] Gravatrax 4 Jan, 2021 @ 12:53pm 
No longer works
§kÿ™ 14 Aug, 2020 @ 7:39am 
it no longer works
overdev 28 Mar, 2020 @ 5:13pm 
this does not work at all for me
OmegaMando 26 Jun, 2018 @ 10:24pm 
Awesome idea, but getting a training montage with Bao-Dur just to have him draw no weapon (instead of a lightsaber) was the deal breaker for me...
Drakyn Lóng 19 Mar, 2018 @ 7:10pm 
Sometimes works, sometimes doesn't (in regards to when they need a weapon for a scripted moment but don't pull one), but also seemingly forces their weapons into the inventory and not re-equip them once the scripted scene is over. Still will use and enjoy it though!
ZipperedPython 15 Dec, 2017 @ 12:43am 
Workes fine until they actually use their weapon in a cut. They are unarmed very immersion breaking. Uninstalling. Thank you anyway.
m0ya 3 Oct, 2017 @ 4:35pm 
Need to put weapons back into cutscenes where they actually use weapons...
pc_suffering 21 Nov, 2016 @ 3:09pm 
The problem is now Jedis fight with their fists in cutscenes, but still that lightsaber sounds