Space Engineers

Space Engineers

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[VisSE] [DX11] Solar Power Windows
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
334.684 KB
29 Jul, 2015 @ 11:34am
27 Sep, 2015 @ 9:49pm
5 Change Notes ( view )

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[VisSE] [DX11] Solar Power Windows

Description
Hello Engineers !

This time I bring you solar power generating windows for your ships and stations
Thanks goes to the engineer BlackDoge930 for the idea.

All 17 window types included.

Technical Info:

Windows function as solar panels requiring "SolarGlass" made at the assembler.
SolarGlass blueprint based upon a combination of SolarCells and Bullet-not-so-Proof Glass

Solar per 1x1 block size is worth 0.015

Todo:

DONE - Scale solar output by panel size (thanks hex)

Update 6/08/2015 - Fix SolarGlass Production Time was 18 Seconds (woops) now is 7 Seconds
Update 05/09/2015 - Increased output to keep up with the thirstier thrusters in the game and a new solarglass icon.

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58 Comments
Le Tuna 21 Dec, 2018 @ 1:46pm 
fokin genius
drmskr 25 Aug, 2018 @ 6:46am 
Umm.. One of the triangle pieces is causing SE to crash when I try to place it in my build bar.

Request: Add scroll options like vanilla windows.
Request: Add missing window sizes, 2x2 for example...

Thanks.
Visentinel  [author] 26 Feb, 2018 @ 8:27pm 
block type
drmskr 26 Feb, 2018 @ 3:11am 
Any chance on an update with more window sizes?

Also.... Other items that use bulletproof glass, such as, Cockpits? Oxygen Farms? Or is that even possible, because of the block type?
drmskr 13 Mar, 2017 @ 12:03pm 
Awesome! This is actually an Idea I was having for IRL! Basically a type of gurilla glass if anyone keeps up with such formulas, which also kind of reminds me of the "Transparent Aluminum" concept that was in Star Treck.
Visentinel  [author] 12 Jun, 2016 @ 5:32am 
oohh 3000 !!!! yeah these are windows but they are also solar panels, so use with some care.

best advice is where you can use the larger sizes such as 2x3 and 3x3 instead of large placements of 1x1 or 1x2.
Cride24 12 Jun, 2016 @ 3:30am 
I créat a new world and with 3000 solar power windows there is a lag when i come back to this world but no crash. sorry it's probably my old CPU. When i try with solar panel it's the same. and for the crash it's probably a game instability because of my small CPU. Sorry
Visentinel  [author] 11 Jun, 2016 @ 8:45pm 
I cant replicate the problem, but by allot you mean game breaking ? =p
Google  [author] 11 Jun, 2016 @ 3:19pm 
@Cride24 hi there thanks for the bug report me and visentinel shall look into this as soon as we can.
Cride24 11 Jun, 2016 @ 11:45am 
Hello !
I put a lot of Solar Power Windows at one ship and every 7 seconds i have a big lag. and some time a crach :

2016-06-11 20:22:38.053 - Thread: 1 -> No definition 'MyObjectBuilder_SolarPanel/Window1x2SideLeft'. Maybe a mistake in XML?
...
2016-06-11 20:22:38.071 - Thread: 1 -> Hiding window
2016-06-11 20:22:38.077 - Thread: 1 -> Network readers disposed
2016-06-11 20:22:38.186 - Thread: 1 -> Hiding window done
2016-06-11 20:22:38.186 - Thread: 1 -> Showing message
2016-06-11 20:22:38.222 - Thread: 1 -> ERROR: branch name cannot be resolved, services=

I love this mod. thanks :)