Space Engineers

Space Engineers

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Turcopoli
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.848 MB
29 Jul, 2015 @ 7:33pm
29 Jul, 2015 @ 9:01pm
2 Change Notes ( view )

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Turcopoli

Description
The Turcopoli was designed as a skirmisher, a hit-and-run style fighter specialized in forward acceleration. While not typically a popular strategy among most of the Knights of Sol, it is nevertheless effective when combined with fixing forces like heavy fighters and large warships. The key to survivability in the Turcopoli is velocity control- know at all times how fast you're going, and which direction.

Currently only offered in the new Knights of Sol Yellow-on-White paint scheme. There are currently no plans to integrate it into the main line forces of the Knights, so a blue variant is on hold.

(Vanilla/ No Mod Construction)

*As there is a lot of empty space both internally and with the "wings" I recommend extreme caution building these in automated ship printers- not all the components will play nice*

Based initially on Anoth's Mecha Interceptor, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=430347745, and similarly his improved version known as the Phantom: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=499209734

The Turcopoli morphed into a speed demon by shedding some aesthetic items to make room for more rear thrusters.
3 Comments
aaronlukemarshall 14 Aug, 2015 @ 12:04pm 
The new updates make this now redundant it needs more power!
Kaii-Killer 8 Aug, 2015 @ 11:37pm 
It's a very nice ship... I'm actually sad because it is faster accelerating than what I thought was my best ship haha xD
A Matheern 7 Aug, 2015 @ 10:32pm 
My new favourite Fighter/personaltransport ship