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2v2 Map: Tikrit Outskirts
   
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10.497 MB
31 Jul, 2015 @ 9:15am
2 Aug, 2015 @ 11:20pm
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2v2 Map: Tikrit Outskirts

Description
A small 2v2 suburban map which features a small village and some settlements around it. The map is based on a middle eastern setting.

Current release version is 1.0

If you find some bugs or if the map is unbalanced please notify me in the comments below.

See you on the battlefield :)
16 Comments
Killerkitty641 6 Mar, 2016 @ 9:21am 
Thanks :)
Steiner  [author] 6 Mar, 2016 @ 8:45am 
Sure go ahead with your mission ashcroft :)
Killerkitty641 6 Mar, 2016 @ 8:41am 
Steiner, I have made a kind of mission in the editor using your map, where you rescue 2 patrols and the survivors from a crashed Black Hawk. Would it be OK if I publish it and add you in the credits?
Naserve 4 Aug, 2015 @ 2:42pm 
Whats with the two points out in the corner of the map? i say get rid of em
Father Figure 3 Aug, 2015 @ 3:10pm 
Much bettter gameplay feels a lot more fluid. There is only one spot that I found that could be considered a bit over powered.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=493565845
There is no spot on the opposing team that can be used to have a big advantage so it seems unfair for online matches.
Steiner  [author] 2 Aug, 2015 @ 11:18pm 
Thank you for the reply Purry. I actually thought AI was able to cross the destroyed wall parts. Unfortunately it seems they arent able to. I fixed that by deleting several walls to make some gaps there. I also some walls on the more open parts to give the infantry more cover.

I made those walls inside the city higher on intension so you have to clear the city compound by compound.

Update should be out very soon. Give me a feedback if its better now.
Father Figure 2 Aug, 2015 @ 9:09pm 
For 1v1's this map is not very good. I understand that it wasn't made for such but still it'd be nice if it was versatile. You can't cross the roads because of the walls and you can't climb over because the game is bugged or something at the moment so for the time being I think making a hole instead would be better.

The gameplay feels a little difficult as usually the walls are too high for the units to shoot over and enemies seem to be able to advance and come around your position with ease.

Other than this the map is asthetically pleasing but not very accesible for combat. I don't know if you made this map just for CQB but it feels that way.
The 111th Guardsman 2 Aug, 2015 @ 4:18am 
Hey, i know its not strictly related, but i need a hand uploading a map, wondered if you could give me a hand?
Steiner  [author] 2 Aug, 2015 @ 3:31am 
Sorry for the update delay but I was on a wedding during the weekend. mod.info file has been fixed to make it work with the newest version.
Cronoss95 1 Aug, 2015 @ 4:27pm 
jope, its okay, that i wrote that, steiner!