Insurgency

Insurgency

59 ratings
the_raid_coop_ws
   
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Maps (co-op): Checkpoint, Hunt
File Size
Posted
Updated
64.282 MB
1 Aug, 2015 @ 5:53am
19 Aug, 2015 @ 10:44am
4 Change Notes ( view )

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the_raid_coop_ws

Description
Take your squad and clear an insurgent stronghold. You'll be facing intense close quarters combat, so work as a team and watch your squad mate's back. We're getting reports that the insurgents have access to breaching charges, so be prepared for anything.
32 Comments
°§hªwÑéë· 5 May, 2018 @ 9:59pm 
After the May update the map is not working
Gizmo 16 Jan, 2018 @ 6:37am 
Has nav_mesh, supports checkpoint and hunt modes.
76561198059631446 24 Apr, 2016 @ 1:45pm 
GiZ - could you share your AI tweaks for this map?
This_Idiot_Games 20 Mar, 2016 @ 9:08am 
Love this map, I'm just tweaking the AI nav for checkpoint, as the bots often get stuck on the wrong floor and/or behind walls.
[729] jetsam 31 Oct, 2015 @ 3:15am 
the_raid_coop_ws.txt line62 - missing " at endline:
"origin" "7490 -13409 502
Mamba 25 Aug, 2015 @ 12:35pm 
Ah...that explains it, kinda like Microsoft's "This behavior is by design". :steamfacepalm:
Some maps I can go make coffee while waiting on that final CA, always wondered about that.
Chief-C  [author] 25 Aug, 2015 @ 12:30pm 
I see your point, but I'm afraid I can't add spawnpoints. By game design, the final counterattack comes from the spawnpoint two previous from the end. So, the bots are spawning on the third floor and running to the roof. I'll give it some thought and see if I can open some additional access routes and remove bottlenecks.
Mamba 25 Aug, 2015 @ 9:27am 
We like this map a lot, but the finale is disappointing. Takes the bots forever to find their way to the roof and too easy to camp them at the stairs. Maybe add roof spawn points?
Chief-C  [author] 20 Aug, 2015 @ 5:45am 
I went into the OTF server and it had the old version of the map as well. It would not download the new update. I finally copied the subscribed version on my PC to the server to get it updated.