Age of Empires II (2013)

Age of Empires II (2013)

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The Siege of Helm's Deep
   
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New Workshop General: Scenarios
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10 Aug, 2015 @ 7:27am
12 Aug, 2015 @ 12:39pm
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The Siege of Helm's Deep

Description
Introduction
Take up your arms and fight as Good or Evil in the Battle for Helm's Deep. The Good, consisting of the People of Helm's Deep and Refugees from Lands of Rohan, have the goal to defend the Helm's Deep until the arrival of the Rohirrim. The Evil, consisting of the Troops of Isengard and the Wild Men, will have the goal to destroy Helm's Deep and slay everyone inside it.


You will be able to control the following forces
Player 1 - People of Helm's Deep (Civilization - Teutons): Being the stronger player for the Good, you control the garrison inside the Castle and most of the Infantry and Cavalry. Your goal is to not let the enemies breach the Castle gate and help your lesser ally when required.
Player 2 - Wild Men (Civilization - Celts): Being the weaker player for the Evil, you control the Wild Men who are the allies of Saruman. Your goal is to support the Troops of Isengard and help conquer the Castle.
Player 3 - Refugees from Lands of Rohan (Civilization - Britons): Being the weaker player for the Good, you control the units protecting the Deeping Wall. Your goal is to defend the Deeping Wall until its breached, after that fall back to the Castle.
Player 4 - Troops of Isengard (Civilization - Celts): Being the stronger player for the Evil, you control Uruk-Hai and other servants of Saruman. Your goal is to breach the Deeping Wall and break into the Castle, ultimately gaining control over entire Helm's Deep.


Important Information
This scenario was designed for the standard game, I do not know how it will work with DLCs, if you try it with a DLC then let me know how it went. The scenario is intended for multi-player and supports 2-4 players. When playing with 2 or 3 other people, you are still required to fill slots up to 4 with computers. There are "givers" (Fish Traps) in top of the map and once deleted a player will receive control of allies units.


Setting up the Game
If you are the host then you need to look for a scenario with the following name: =LotR= Helm's Deep fix2. I recommend you to go with All Visible, but Explored and Normal map reveal options are fine too (depends how you want to play it). P1&P3 and P2&P4 are pre-set as teams and do not change this setting unless you know what you are doing.
Every other setting should be set as Standard.


How to Win
The Good will win, if the following units are killed: Wild Men King (Grey), Orc Leader (Red), Warg Leader (Red) and Uruk-Hai Leader (Red) have died. After 25 minutes you need to kill Lurtz (Red) also.
The Bad will win, if the following buildings are destroyed: Helms Deep Castle, Tower of Hornburg and 2 Towers of Glittering Caves (all Blue).
or the following units are killed: King Th鯤en (Blue), Aragorn (Green), Gimli (Green), Legolas (Green), ɯmer (Green), Hama (Blue), Gamling (Blue), Ceorl (Blue). After 35 minutes you need to kill Gandalf (Green) and Erkenbrand (Blue) also.


Additional Information
The scenario features a few missions and quests that can make your units stronger and give you the upper hand in the siege. During game you can check the Hints (incase you are Good) and Scouts (incase you are Bad) to look at the quests you can complete, but if you want to take a look at them now then click this.


Credits
Scenario made by nhoobish
AoC LotR Community for testing

Do not forget to have fun!! :)
Popular Discussions View All (1)
0
10 Aug, 2015 @ 8:27am
PINNED: Quests in the Scenario
nhoobish
8 Comments
Rabbi This Barre 21 May, 2018 @ 4:31am 
i got it its awesome
nhoobish  [author] 21 May, 2018 @ 3:14am 
P1 Teutons, P2 Celts, P3 Britons, P4 Celts - these are the recommended civilizations.
Rabbi This Barre 20 May, 2018 @ 3:37am 
how to use this mod? is there a spec civ for each faction? or i have to select the game mode/map for it?
Ser Arthur Dayne 12 Aug, 2015 @ 7:10am 
@nhoobish, ah ok thanks for your quick reply, I always wondered why some scenarios like yours had such units. Anyway its actually a very nice map. :)
nhoobish  [author] 12 Aug, 2015 @ 6:41am 
@Ser Arthur Dayne, such scenarios have existed for 13+ years. Those are usually referred to as Lord of the Rings scenarios, because most of them are based on the works of Tolkien. I know that there is some "new-LotR" here without unit stats, but this scenario is the "old-LotR" in which every unit has extra stats. I did not think this method up, I only used the method.
Ser Arthur Dayne 12 Aug, 2015 @ 6:11am 
Why did you gave every unit such high stats?
nhoobish  [author] 11 Aug, 2015 @ 1:15pm 
Aha, glad to hear that.
AladRoHa91 11 Aug, 2015 @ 7:20am 
wow this is a great map :)