Space Engineers

Space Engineers

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Mini Mac Station Retrofit
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
1.259 MB
10 Aug, 2015 @ 7:55pm
2 Sep, 2015 @ 6:02pm
12 Change Notes ( view )

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Mini Mac Station Retrofit

Description
NO MODS NEEDED!

This is a station i found on the workshop a good amount of time ago that i decided to give a retrofit, since i always have loved it. It was built by _unauthorised_ originally, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=400869054 i heavily modified the barrel of the mac cannon to have an actual working Mass Accelerator with a Mac round that can be fired and reloaded with one button push. The station is also now fully survival ready, including the Mac cannon. To fire the weapon, go to a control station or flight seat and press G to open the menu, look for Fire Block, right click it and select "trigger now" as the desired effect, also, add the camera and the new targetting laser to your trey as well, the camera and laser projector are mounted inside the barrel and are useful for aiming. It should be noted that the weapon should NOT be fired while turning the station very hard, or you risk damage to the barrel of the cannon. Also, make sure all players are seated or have their jetpacks active before firing so they are not sent flying upward and possibly dying in the process, i am working on a fix for this. The last additions i made to the station are the 2 jump drives and the Hangar doors. I hope you will all enjoy this beautifly crafted station. I enjoyed working on it alot :)

It is recommended that you use the Mac round with the gyroscope on the end when not using the speed unlimitted mod (the one with the gyroscope is loaded by default). To change Mac rounds (and i have both of them in the world just next to the station), just put the cursor over the round you want and press Ctrl and B to blueprint it, then go into the projector on the station and turn it on, remove the blueprint that is there and choose to add a blueprint, this will open your list of blueprints, now you need to double click on the Mac round you made the blueprint of, i think i called them Station Mac Round 1 and Station Mac Round 1_1, otherwise, they will be listed as Large Ship #### (# being the number next to Large ship). Once the new Mac round is loaded into the projector, fire off the round thats in the barrel and the new one will be reloaded. I am considering adding another projector and timer block for switching between the rounds easier, but, for now, it has to be done manually, but its not too hard :) the speed unlimitted mod can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=380165093&searchtext=midspace

Uses for this station: Mining Operations, Orbital defense, orbital bombardment, shipyard defense, long range fleet support. also has refineries and assemblers on board with lots of cargo space.

Completed Updates:

Link-up between the station conveyor system and the Mac round welders is now completed
Targetting Laser sight with a range of 1,250 meters from the tip of the cannon barrel is now added
Hangar bay - finished
Added another large reactor, 12 batteries and many more solar panels. station is now capable of running soley on solar power and batteries for about 13 hours should the reactors run out of uranium.
2 jump drives added, station can now easily jump out of a planet's gravity well if needed.
General improvements - complete, station is now fully survival ready
3 Sabre class starfighters have been added to the hangar bay.
Small fleet of UNSC ships added to the outside of the station. Fleet consists of 1 Vulture heavy fighter/bomber, 1 Longsword intercepter, 1 UNSC Paris class frigate, and 1 UNSC Spirit of Fire carrier. there were 3 of each of the frigates, vultures and longswords, but i removed the extras for the sake of performance :)
Cancelled out the gravity that was affecting the central part of the station, change is only in the new mini mac station in the map, please provide feedback on if you like this feature or not, or if it causes too much lag.
Mac rounds are now fully survival ready. Note: Experimental station is not equiped for the new Mac rounds.

Future Updates:

Further stabilization of the Mac round - in progress, though unneccessary if using the speed unlimitted mod.
Projector and timer block for easy ammo switching - in progress
orbital stability - partly completed, project on hold until the release of planets.
Further improve gravity on the station - in progress
18 Comments
cjmx21  [author] 16 Jul, 2016 @ 8:46am 
thanks :)
Sickno 16 Jul, 2016 @ 8:45am 
looks awesome mate !
cjmx21  [author] 1 Apr, 2016 @ 8:32pm 
@shadowgod3211, definately gonna use the weapon pack in your second comment. ill probably upload a completely new world though, this one is mod free. the reason i likely wont be using the other mods on that page is because i build MAC cannons that fire fabricated projectiles using gravity generators :). feel free to recreat it though, just give me and the original creator credit in the info :)
Heavenly King Azrael 30 Mar, 2016 @ 12:23am 
Heavenly King Azrael 30 Mar, 2016 @ 12:19am 
dude try these weapon mods on this page

https://steamhost.cn/steamcommunity_com/profiles/76561198045378785/myworkshopfiles/?appid=244850

these are more halo like then the weapon you use for the mini mac station :/
cjmx21  [author] 19 Aug, 2015 @ 12:15am 
the new anti mac gravity system is only active when firing the Mac cannon and only active for about 3 seconds.
cjmx21  [author] 19 Aug, 2015 @ 12:13am 
@The Great and Almighty C'thulu, i just updated the world again, instead of forcing the mini mac station with the new anti mac gravity system on everyone, i just pasted the upgraded station into the world. i would appreciate if you and all other subscribers could test this experimental station out and see if you like it. if i get alot of negative feedback, i will look into altering my approach to solving the issue that i placed the anti mac gravity sytem in for in the first place, but i personally think its ok.
cjmx21  [author] 18 Aug, 2015 @ 3:26am 
@The Great and Almighty C'thulu, i dont think it will be a problem, i already have 2 large reactors and a rediculous number of solar panels and 12 batteries on board, firing thrusters in any direction + firing the Mac still doesnt get the usage to 80%, but ill deal with the issue if it arises :)
Nuttercater1 18 Aug, 2015 @ 3:10am 
@cjmx21 That is a good alternative as it does prevent players flying around the station/ship, but just be aware of power requirements for those extra generators. I recommend a set of baterries that kick in at the same time as the generators to ensure that the rest of your station doesn't suffer any drawbacks from loss of power for any inconsequential amount of time.
cjmx21  [author] 18 Aug, 2015 @ 2:51am 
@The Great and Almighty C'thulu, i just completed the work on the gravity generators when i had an amazing idea, but only if i can pull it off. i thought, why not have a second set of gravity generators kick on that that equal up to 1G more powerful than the Mac cannon generators, they would be set to activate at the same time as the Mac cannon generators and go off at the same time too, it would effectively cancel out the Mac generators without affecting the projectile :P, ill go ahead and upload the new version of the station, but im gonna get started working on this idea tomorrow.