The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Katixa's Ciderhouse Restaurant
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File Size
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51.995 MB
29 Apr, 2012 @ 12:30pm
17 Aug, 2014 @ 11:55am
36 Change Notes ( view )

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Katixa's Ciderhouse Restaurant

Description
Allows you to run your own ciderhouse restaurant. Read further to get into details. It's not difficult once you know the basics, but content is complex and needs explanation and understanding.


CHANGELOG
Please check:
https://www.dropbox.com/s/l843anqqg0651fr/KatixasCiderhouseChangelog.txt


MAIN FEATURES
- Brew your cider, cook, and earn money with customers.
- Serve the food yourself to each customer, or hire a waitress
- Apple trees to gather fruits.
- 9 cider barrels, each one with its own fermentation process.
- Bottling machine.
- Ability to open or close the ciderhouse to customers.
- Notebook with your personal notes for tracking barrel status and other information.
- Place orders for meat, fish, bottles, etc...
- Get orders to sell bottled cider (jarls, tavers, citizens...).


DETAILS
https://www.dropbox.com/s/uirlbn7npv03e1i/KatixaCiderhouseDetails.txt


UPGRADES
You will be able to upgrade your ciderhouse (additional or improved items, decorations, etc.). For now, available upgrades are:
- 2 separate upgrades for more apple trees.
- Additional oven for cooking double amount each time.
- Noble tables and chairs.
- New barrels.
- New entrance (walls, stairs...)
- Stone floor.
- Additional dinningroom.
- Cow farm.

These upgrades are acquired using a book located at Dragonsreach, over a table near the Jarl. When selecting an upgrade you will be prompted with a confirmation message detailing the final amount to pay, so you can agree or cancel.


LINKS
Some links you may be interested in:

- Brew Storage Shack, by fpigerre
- Nexus[skyrim.nexusmods.com]


PROBLEMS ? BUGS ?
Please, notify me any problem you find. Something that doesn't seem to work as intended, or any bug, so I can try fixing it as soon as I can.


COMPATIBILITY
Should be compatible with anything that doesn't place another house in this same area.
Cider is NOT compatible with drunk, thirst, or need mods. It's an item created by this mod, that other mods can't recognize.
Possible incompatibility with mods about books (for reading the journal).

CREDITS
- Bethesda for main models, game, etc.
- Stroti for kitchen knife and table.
- Jokerine for customer food plate model.
- Blary for meat, tomato and lettuce containers.
- Me for ciderhouse scripts, behaviour, etc.
- You for playing and enjoying!

Enjoy!
584 Comments
RamblinRick 23 Dec, 2024 @ 3:46am 
@denstat, I remember using this mod a few years ago (haven't played Skyrim for about year). Never had that issue. I, too, wonder what happened to your game.
denstat 22 Dec, 2024 @ 8:40pm 
Wanted to love this, but if didn't function properly in my Oldrim game. I invested money in planting a new orchard, saw it in the new location, went off for a few days adventuring, and came home to the new orchard gone, and that I no longer had ownership. This was after I sank a ton of septims into purchasing food & supplies. Nice idea and design, however. Unsubbing.
Katixa  [author] 25 Jan, 2022 @ 10:08am 
@Dr.Nade : If I recall correctly, you cook double items each time. Anyway maybe it's written also somewhere on the journal or the upgrades, I can't remember ...
But yeah, it's not just "decorative", it improves something. Or it should :|
Dr.Nade 22 Jan, 2022 @ 8:35am 
Is there any reason to make second Oven?
Katixa  [author] 18 May, 2021 @ 1:16pm 
@jr_niklasch : thank you for you words and I'm glad you enjoy it :D
Katixa  [author] 18 May, 2021 @ 11:00am 
@jr_niklasch : The letter as far as I remember is just informative. I mean, you don't have to read it to activate anything.

I put it there when I updated the mod allowing some upgrades, etc...

For owning the restaurant you just have to read the book inside, where the previous owner explains the building, etc....

Hope it clear things up.
Katixa  [author] 18 May, 2021 @ 12:20am 
@jr_niklasch: I don't know... a mod conflict doesn't seem probable unless it modifies things like dagger or paper....

Anyway I noticed that some times the paper falls, so are you sure it didn't go somewhere around the grass?

I didn't update the mod anyway...
Katixa  [author] 21 Jan, 2021 @ 9:42am 
@Schamy
Hi, and thanks for your concern. Unfortunately I'm still unemployed... still "hired" by the company (as it cannot fire me due to the special situation), but with just the basic income from the government..

Anyway even if my economic situation is bad, I haven't stopped working for around 22 years until now, so it's some kind of "retirement Demo". Nine months doing absolutely nothing... it certainly helped getting my job stress levels low.

About your numbers on the mod, they are correct. Maybe the notebook is not clear enough indeed.

Regards!
Schamy 15 Jan, 2021 @ 2:40am 
@Katixa Hey there, first of all, I realy love your mod, since i used it once, i just don't like to play without it.

I also checket the thing about Beef, and I think where the confusion came from, because I checked the math, in the Notebook it says with beef, "same as above but sell for 20" so then you would think (without checking with the oven) that you get 5 Beef steaks for the house from 1 beef.

But actually like you writhe you get 20 so the math works somthing like this:

Beef Buy for 150 each, make 20 processed food, sell for 20 each, so for every Beef you buy you make a profit of 250. (20*20-150)

So it works out but just in the notebook its writen wrong, or i just don't understand it right >.<.

I also hope the best for you, and that your personal situation will get better in the forseeable future if it didn't acually happen already
Katixa  [author] 10 Jun, 2020 @ 12:05pm 
@Brimstone: I didn't update anything.

I just checked the mod on the CK, and here's what I saw:

Venison piece (buy): 30
Venison steak (sell): 15

Beef piece (buy): 150
Beef steak (sell): 20

I wasn't able to find the code to see how many steaks are created, but you can see that ingame when cooking, after they add to your inventory.

Basically, for the venison for instance, after two steaks, the rest is all profit. In the case of beef, you need to sell around 8 steaks before you can start to make profit.

These sell prices get calculated when opening the safe box (also important to be patient here, because the script can take a long time sometimes).

And just to show another example of the logic applied:

Salmon piece (buy): 20
Salmon steak (sell): 8

So after 2-3 steaks, the rest is profit.

It should be the same with the rest of ingredients. I always tried to apply realistic values so you don't get too rich too fast but also trying to avoid a too-slow income.