Source Filmmaker

Source Filmmaker

96 ratings
HWM Cosmetic Fixes/Improvements - Fast Suit
   
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Universe: Team Fortress
Model
Models: Clothing
Tags: SFM
File Size
Posted
Updated
785.503 KB
16 Aug, 2015 @ 9:24pm
18 Aug, 2015 @ 12:46am
3 Change Notes ( view )

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HWM Cosmetic Fixes/Improvements - Fast Suit

Description
This addon adds custom models made to REDUCE clipping when using SFM's HWM models with specific cosmetics.

The cosmetics fixed/improved in the pack are the Fast Learner and the Xeno Suit

Clipping is UNAVOIDABLE (Thanks to Valve's "Optimizations"), this addon simply reduces the clipping by a lot. You'll have to pull off some perspective tricks with renders to "Remove" the clipping errors. As for animators, you'll just have to deal with them.

If you want to use the Xeno Suit with one of your renders/animations, you'll have to do a few things to make it looks good:




Finger Fix:

I tried my best, but the clipping on the custom fingers are excessive. Just follow these steps to fix it:

1. Add your HWM Scout model (Scout1)
2. Add your HWM Xeno Suit model and link it like you would any other cosmetic item
3. Duplicate your HWM Scout model (Scout2)
4. Make Scout1 invisible, but not hidden (Not shown in Viewport, but shown in List)
5. Unlink all of Scout2's fingers (except for his thumbs)
6. Add scale transforms to each of the base finger bones (ex: bip_index_0_r) and set them to 0
7. Add scale transforms to bip_thumb_2_R/L, and scale/position them as needed
8. Make Scout2 hidden, but not invisible (Not shown in list, but shown in Viewport)
9. Pose/Animate using Scout1's skeleton

Wrist Fix:

Currently, I am trying to get the helper bone data for the HWM Scout (rotates certain bones while rotating others, Ex: rotates hlp_forearm_R while you rotate bip_hand_R). Until then, you'll have to manually pose the hlp_forearm_L/R bones

1. Add your HWM Scout model (Scout1)
2. Add your HWM Xeno Suit model (Ai_legs1) and link it like you would any other cosmetic item
2b. If you linked it by just dragging Scout1 onto ai_legs1, expand ai_legs1 and find hlp_forearm_L/R under "Unknown" and use the "Default" Slider to fix them
3. Pose/animate Scout1
4. Rotate hlp_forearm_L/R as needed

Includes:
workshop\player\items\scout\ai_legs\ai_legs_hwm.mdl
player\items\scout\scout_prep_shirt_hwm.mdl
15 Comments
Xenomorph 20 Feb, 2018 @ 2:11pm 
10/10
Nez 16 Aug, 2017 @ 4:24am 
My friend, may you have a long and fruitful life
Dakota 10 Apr, 2017 @ 7:57pm 
Scout: AHHHHHHH!!! The Xeno scout AKA Me: I ONLY WANT TO BE FRIENDS! ;-;
Kidviper 2 Jul, 2016 @ 3:15am 
May I make a suggestion if you take any?
vDomz 31 May, 2016 @ 1:42pm 
How do I use this, sorry I'm really new to SFM.
Skilled Fish | The One And Only 17 Nov, 2015 @ 5:24pm 
Your a bloody god
TheUnpro 22 Oct, 2015 @ 6:45pm 
the xeno suit is still buggy
PeachieOs(internship) 9 Sep, 2015 @ 5:50pm 
okay well I managed to fix the perspective clipping by moving the root transfrom into the shot, and since it's already locked to the scout model, it won't physically move.
PeachieOs(internship) 3 Sep, 2015 @ 7:11pm 
DAMN THIS STUPID FUCKING CLIPPING TO HELL. FUCK MY LIFE
SeroRonin  [author] 18 Aug, 2015 @ 12:47am 
I accidentally added an older version of the Xeno Suit when uploading. It should be fixed, but you'll have to add it into your scene again.