Arma 3
29 ratings
Operation Raven [Co15]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
829.086 KB
22 Aug, 2015 @ 11:10am
28 Aug, 2015 @ 7:27pm
2 Change Notes ( view )

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Operation Raven [Co15]

Description
A group of special forces soldiers are tasked with destroying key Russian assets in order to pave the way for a full invasion. Stealth and teamwork is a must in this shadowy 15 player Co-op.



Requires:

- RHS [US & RUS]
- All in Arma Terrain Pack
23 Comments
HBFFWardog 26 Oct, 2017 @ 2:20pm 
If this is singleplayer, I must be missing something????
Mantup  [author] 26 Jan, 2016 @ 9:22am 
Also, I released a new mission yesterday if you want to check that out also.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=608720812
Mantup  [author] 26 Jan, 2016 @ 9:20am 
Variable, this mission will work without ACE. I haven't played it in quite a while so let me know if there are any issues.
Variable 26 Jan, 2016 @ 1:07am 
Hi Mantup, is this the ACE free version?
Mantup  [author] 30 Nov, 2015 @ 10:20am 
Yeah, I have a ACE free version I'll upload in a bit for you.
Variable 30 Nov, 2015 @ 1:20am 
Thanks! Is ACE a requirement? We don't use it...
Mantup  [author] 29 Nov, 2015 @ 5:20pm 
If you guys want you can check out my fav mission, should still be stable.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511262011
Mantup  [author] 29 Nov, 2015 @ 5:16pm 
I have not played or updated this mission in a while & I know RHS has updated multiple times since. I'll look into it and see if it can be fixed, thanks!
デニス 29 Nov, 2015 @ 3:07pm 
Regarding the MG Loadout, M240 gunner did have 7.62 belts but the gun was apparently 6.5 calibre when it shouldn't have been. Could be a bug on my client or RHS like Variable said and not a mission specific bug.
Variable 29 Nov, 2015 @ 3:05pm 
immersive mission. Thanks! Looking forward for more coop no-resoawn missions from you. We had some problems with the equipement, the MG gunner had what appeared to be the wrong ammo (might be an RHS bug though).
The ending trigger didn't trigger as well.
One last thing - please please don't disable AI. The admin can disable them by himself if he wants to, no need to force it. when the AI is disabled, you can't let late joiners to JIP in, and if a guy disconnects his remaining AI dies immediately and he can't get back to the game. Also, you lose the unit's equipment unless you have a full team. So, please keep AI enabled :)