Leadwerks Game Launcher

Leadwerks Game Launcher

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Genre: RPG
File Size
Posted
120.105 MB
23 Aug, 2015 @ 8:25am
1 Change Note ( view )

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Description
An old style dungeon crawl with a sci-fi setting.
The first alpha demo level.

Press C for controls which are

W,A,S,D movement
Q,E turning
LMB or F for interaction
Click inventory items to use.
Click on coloured blocks then move them with arrow keys.

1,2,3 to change resolution.

I was assigned to Research Station Alpha a few months ago. Built into a hollowed out asteroid which orbits a star in a long abandoned system light years from Earth.
Why i got stationed here when my career is almost at an end is the question I have asked myself many times each day I have been here.

I go about my dutys even though the jobs are minimal and just more of the same old.

All I remember this day is that I went into a storeroom and then the room shook as the lights went out, I must have hit my head because now I have the most incredible headache which in this case is not induced by to much alcohol or to much caffiene.
The emergency lights are on so the generators must be out, thats a simpe job that I best do before the major starts shouting orders over the comms.
Theres some stairs near the canteen which lead up towards the command deck, I might get some information there.
Also the canteen is where I left my access card and maybe some Tablets for my head.

I can get into the equipment locker then because I have a bad feeling I will need them.

The game.
Discover the secret of Station Alpha and survive whatever has happened. Use your skills and equipment wisely to solve any puzzles.
Find other station personnel who might aid you.

-----------------This first level has a bit left to do to finish------------------------------------
An elevator needs placing at the end of the level.
More sounds needs adding.
Better animation for attack.
GUI and start screen needs adding.
Some effect, smoke etc.
Popular Discussions View All (6)
1
5 Oct, 2017 @ 2:09pm
Rewrite.
josk
0
7 Dec, 2017 @ 1:18pm
A* Pathfinding added to make smarter enemies.
josk
0
19 Nov, 2015 @ 12:46pm
Progress slow but ongoing.
josk
1 Comments
k0fe 12 Jun, 2017 @ 5:12pm 
Looks great! It's like a fresh look on the old school genre!
I really love this.


But I suggest you to remove first picture.