Space Engineers

Space Engineers

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Simulation Speed LCD
   
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25 Aug, 2015 @ 2:22am
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Simulation Speed LCD

Description
WARNING: This script no longer works because the timer block no longer follows the sim speed when it triggers itself.

As the title says this script can display the simulation speed on an LCD, i think this is the first script that can do this.

The only problem with this scrips is that it displays 0.98 instead of 1.0 (because i can only use milliseconds to calculate sim speed)

All you need to know to set it up is inside the script.

Check out also my Advanced Action Sequencer Script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505625799

WARNING: i think this script can't work anymore because of some changes in the game, i will update this script if i find a solution.
12 Comments
WanKiki 6 Jan @ 1:58am 
It would be great to have a script that counts in milliseconds
Maniac 17 Feb, 2016 @ 6:09pm 
Ahah. I see what happened. I did name the text panel "Sim", but I also named the timer block and programmable block "Sim Speed". Didn't know that the script would find any block with the name Sim in it.
TheWarMaster97  [author] 17 Feb, 2016 @ 5:19am 
@Maniac it works for me, i think you named the programmable block "Sim" instead of the lcd panel.
TheWarMaster97  [author] 17 Feb, 2016 @ 5:08am 
@Maniac thanks, I'll see what I can do
Maniac 16 Feb, 2016 @ 2:26pm 
Running this script as instructed gives me this error in the Programmable block:

"Caught exception during execution
of script:unable to cast object of
type
'Sandbox.Game.Entities.Blocks.MyPro
grammableBlock'
to
type
'Sandbox.ModAPI.Ingame.IMyTextPane
l'.
Estredar 21 Sep, 2015 @ 10:15am 
@LeonserGT Yeah timmers triggering themselves kill game speed IF you have more than one or two and/or if you have a bad computer (ironnicaly with space eng the more core your CPU has the worst it will be, singlethreading).
Estredar 21 Sep, 2015 @ 10:13am 
It shows the time dilatation of the world caused by lag from the game's singlethread architecture. You may get 50 fps but the game is still lagging on a process based level as it uses only a single core on your CPU. Basically at 1.00 (0.98 here) you run one second for one, but if it shows 0.50, then every second ingame takes 2 in real life, basically meaning the game is lagging to half-speed.
Retrowave Enjoyer 20 Sep, 2015 @ 5:41am 
i don't get it
so it shows your current speed or what
LeonserGT 20 Sep, 2015 @ 2:29am 
Isn't timers triggering itself are actual sim speed killers?
Slimbo 26 Aug, 2015 @ 5:03am 
That is exactly what happened :D:. I've read your instructions the wrong way around. ^^