Age of Wonders III

Age of Wonders III

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Winter Is Coming (v.1.02), 1.06 (Easy) and Winter is Coming v.2.00 (for M.Ul.E's AI Booster Mod)
   
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4.576 MB
29 Aug, 2015 @ 1:16am
10 Apr, 2016 @ 3:55pm
6 Change Notes ( view )
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Winter Is Coming (v.1.02), 1.06 (Easy) and Winter is Coming v.2.00 (for M.Ul.E's AI Booster Mod)

In 1 collection by Dimis
M.Ul.E's Maps and Mods for Cooperative Play
5 items
Description
Winter Is Coming! (v.1.02) and Winter is Coming v. 1.06 & V.2.00 (for M.Ul.E's AI Booster Mod)

A powerful Theocrat emerged beyond the Northern Wall and proclaimed herself Queen of the North. For first time in millennia she has managed to unite all Northlings under her command and the auspices of her pervasive faith. Unite all tribes and defeat the evil Queen!

Cooperative Map 3 Humans Vs 4 AI players. Keep the default settings unchanged! All three Human players are important to trigger the scripts and to complete the quests.

In this map we gave our best self for complex sequences of events. In total the scenario contains more than 200 scripted events, dozens of heavily modified sites, altered monster spawning, completely changed items and rewards, differentiated spell-books.
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DLC 2+3 NECESSARY!
NO OTHER MODS please as it will mess with the delicate balance. Only exemptions: you can optionally add the Extra Support Units mod and the M.Ul.E's AI Booster Mod to spice up the game!
VERSION 2.00 is to be played with M.Ul.E's AI Booster Mod and the Extra Support Units mod.
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Change log from version 0.98

– Various glitches reported from the community and fixed.
– Fixed important (and strange) bugs due to the latest patch.
– Dozens new scripts and events added;-)
– Difficulty increased even more, so you can easily expect the game to last more than 250 turns.
– the Extra Support Units mod has been tested and it is fully compatible.

Change log from version 1.00

– Minor Fixes based on input by the community
– Compatibility tested for M.Ul.E’s AI Booster Mod and for the Extra Support Units Mod

Change log from version 1.01

- A rarely occuring clash of scripts making the game almost impossible to win has been fixed

v.1.04

- Easierversion where players can team up early in the game with only minor penalties

Version 2.00

- This version has been modified so it can be played with MULE's AI Booster Mod.
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Download the scenario here.

All feedback welcome at: max.magician@gmx.ch

Please do not post comments here as this might spoil the story for other players!

A great thanks goes to Dimis, Zano and Noulis that play-tested the scenario and meticulously reviewed it and to Narvek that I have the feeling that he should take most of the credit as he offered gigantic help with scripting!

Enjoy the latest creations of M.Ul.E!
8 Comments
hiliadan 15 Nov, 2021 @ 4:39am 
Hi! I tried launching the 2.00 version with the MULE's AI Booster Mod (by the way, the Workshop page of the mod seems unaccessible, it says I do not have the right, but I was able to download it through an external website). It crashed on map generation (I tried several times, with only the 2 mods activated, and no other mod). The 1.02 does work.
Is it happening only to me? I am also sending an email to Max Magician.
VORTEX 9 Sep, 2017 @ 8:41am 
Сладкая парачка:steamsad:
Dimis  [author] 26 Dec, 2015 @ 10:54am 
Max send me a new update and I uploaded it now. The problem that you had good be because of the patch. You better contact the developers directly at: max.magician@gmx.ch
foophil 12 Oct, 2015 @ 2:37pm 
Sounds like a fun map, but sadly it appears buggy now. I'm unable to start a 3 player PBEM multiplayer game because it forces all 4 of the "bad guys" to be human players (the 4 races that include the frostlings which are on one team). Players 1,2, and 3 can be set to any level of AI, and weirdly enough, there is a player 8 which I don't recall if they can be set to AI or are forced to be humans.

It sounds like players 1, 2, and 3 should be the human players and 4, 5, 6, and 7 should be AI, but it is messed up. Due to the map settings, I'm unable to override this when trying to start the map too.

I have the latest patch as of 10/12/2015 and both expansions.
Kell 1 Sep, 2015 @ 4:20am 
@Vulpoid: maybe impossible for you; but not really tried, i guess ;)

Played the elves' druid and had an +/- 0 income in round 48. Reachable much earlier but as said: it is hard and you 've to learn the scenario own cicrumstances. Sounds like wisenheimer but it's true. M.UI.E changed some mechanics and offers a bit different gameplay. Fresh 'n Hard ;)
Great work anyway!
Dimis  [author] 31 Aug, 2015 @ 6:52am 
Yes I expect it to be very difficult... It is Max's pervarsion to start the human players in resource starving conditions!
Dimis
Vulpoid 30 Aug, 2015 @ 1:23pm 
Resources for the 3 human players start in negative numbers. It is impossible to research spells or build buildings, as you lose money and mana each turn. I wanted to like this, but it is impossible to play.
Dimis  [author] 29 Aug, 2015 @ 1:18am 
only uploaded the scenario which was developed by M.UL.E and Max and you can contact them directly in max.magician@gmx.ch or in the Triumph Forum http://aow.triumph.net/forums/users/max-magician/