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- *proximity to weapon from spawn location
- ease of movement from spawn location
- one player's "spawn-weapon" distanced enemy players' spawn
- **random weapon spawners' areas easily escapable
*weapon distance from player spawn varies on specific weapon, i.e. a player whose "spawn-weapon" is a pistol might have to jump a couple levels while another player's "spawn-weapon" is a dueling pistol may just have to walk over a few steps to pick up his weapon.
**no one says "that's fair; I am totally okay with this," after he/she gets killed when somebody gets an AK-47 from a random box and they struggle jumping up twenty-seven platforms to run away.