Duck Game

Duck Game

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Induckstrial Zone
   
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Maps: Map, Deathmatch
Tags: PRO, Large
File Size
Posted
19.121 KB
6 Sep, 2015 @ 3:17pm
1 Change Note ( view )

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Induckstrial Zone

Description
Map size: Large
Balance: Tournament balance

+ Tournament compatible
+ Grenade-spring traps
+ Polished

- Not much weapon variety (3)

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A Large, balanced map that uses pistols, grenades, and net-guns. This map was designed to be tournament compatible. Spings in the corners can be used to lauch grenades across map. The middle can be a little tricky going down when in the heat of battle, but other than that, this map is quite polished.

Please leave feedback so that I can know what needs improvement. I make these levels for people to have fun, not for favorites and such.
3 Comments
kurb kid 12 Sep, 2015 @ 6:18am 
Those are some pretty nice points from a design perspective I think. We included made a list of criteria of our own whan assembling the pack. They don't go in that much dept as your balance rules do though. Check out the collection your map is in.
Really0h  [author] 10 Sep, 2015 @ 8:41pm 
Thanks for considering my maps, Dude. My maps may not be 100% balanced, but I'd like to believe that they're balanced enough to be used in a "as-fair-as-possible" map playlist. I honestly have no idea what the standards are for an "official" tournament, but there are several things I have considered for balance:
- *proximity to weapon from spawn location
- ease of movement from spawn location
- one player's "spawn-weapon" distanced enemy players' spawn
- **random weapon spawners' areas easily escapable

*weapon distance from player spawn varies on specific weapon, i.e. a player whose "spawn-weapon" is a pistol might have to jump a couple levels while another player's "spawn-weapon" is a dueling pistol may just have to walk over a few steps to pick up his weapon.

**no one says "that's fair; I am totally okay with this," after he/she gets killed when somebody gets an AK-47 from a random box and they struggle jumping up twenty-seven platforms to run away.
kurb kid 8 Sep, 2015 @ 2:31am 
Cool that you are thinking tournament balanced maps. Keep it up! I'm asembling a competative/tournament fair map pack together with Bushido. We are currently testing a lot of maps on some balance criteria. We will definitely test your maps too. I'll get back to you.