Cities: Skylines

Cities: Skylines

27 ratings
Coal Power Plant (High Tech)
   
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File Size
Posted
Updated
2.729 MB
8 Sep, 2015 @ 11:41pm
29 Nov, 2015 @ 4:27am
4 Change Notes ( view )

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Coal Power Plant (High Tech)

In 1 collection by Hawk Tuah
Better Power Plants
9 items
Description
3,670 Tris / 2.7 MB - Based on original 3D Model: eRe4s3r's Coal Plant | realistic by eRe4s3r

Source Collection:
Better Power Plants

Description:
This is a coal fueled power plant designed to work with my Better Power Plants collection. Level 3 is the highest level available for coal power. This plant is a bit more expensive to build and operate than the other coal plants, however, it has lower pollution levels and lower fire hazard.

Statistics:
The statistics are generated from a Google Docs Spreadsheet[docs.google.com] which contains various properties of the asset. This will result in a more realistic and challenging simulation. To get the full effect, you should subscribe to more than just this one building from the Better Power Plants collection.
  • Triangles/LOD Triangles - 3,670 / 422
  • Category - Power Plant
  • Size - 8x10
  • Technology Level - High
  • Pollution Technology - Electrostatic (generates garbage)
  • Electrical Capacity - 80 MW
  • Construction Cost - $60,000 ($750/MW)
  • Maintenance Cost - $1,968/week ($24.6/MW/week)
  • Resource - Coal
  • Resource Capacity - 32,000 units
  • Resource Consumption - 107 units/second
  • Fire Hazard - 1
  • Fire Tolerance - 20
  • Garbage Accumulation - 53
  • Sewage Accumulation - 427 m^3/week
  • Water Consumption - 512 m^3/week
  • Noise Accumulation - 67
  • Noise Radius - 14 tiles
  • Pollution Accumulation - 67
  • Pollution Radius - 13 tiles
  • Workers U/E/W/H - 120/40/20/8

Props Required
Many of the props used with this asset are from the default library of props. However, I am also using props from the Common Props and Trees Collection and it is recommended that you subscribe to all the props in this collection. If you don't subscribe to this collection, it will still work, but there will be a few props/trees missing.

The Prop Probability Changer Mod by boformer was used. Each time the asset is placed, it will take on a new look depending on which props grow. The user does not need to install the Prop Probability Changer mod to make use of this feature.

Check out the More Better Buildings Collection collection for more assets such as this.