Arma 3
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CO@11 - PIC - SOT - EP7 - Final Strike
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
937.984 KB
12 Sep, 2015 @ 1:26pm
1 Change Note ( view )

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CO@11 - PIC - SOT - EP7 - Final Strike

In 1 collection by Phantom Six
Pulsate Ion Conspiracies - Shadows of Thirsky [CO-11 Campaign]
7 items
Description
[COOP-11] Pulsate Ion Conspiracies - Shadows of Thirsky - Episode 7 - Final Strike.

This mission is part of the Pulsate Ion Conspiracies - Shadows of Thirsky Campaign. 7th and last mission of the series.

Required Addons:
- RHS: Armed Forces of Russian Federation
http://www.rhsmods.org/mod/1
- All in Arma Terrain Pack
https://forums.bistudio.com/topic/171988-all-in-arma-terrain-pack-aia-tp-a1a2oa-terrains-from-bi-in-a3/
- Thirsk
http://www.armaholic.com/page.php?id=9861
- FHQ Accessories (optional)
http://friedenhq.org/?page_id=226

Mission:
- Sweep the final compound of the last remaining terrorists then capture and interrogate G.O.D. (Gordon Ogden Dios) alive. Do not kill G.O.D. yet. We need information from him.

Situation:
- September 10, 2017, 1930: After the victory of the Battle for Thirsk and the fall of the insurgents executioner forces, the Russian Army had pressed forward on their attacks for the past two days. Insurgent forces had no weapons that can stall the Russian mechanized division, motorized division, airforces, and were losing grounds within seconds. They still try to put up a fight by shooting at our armor vehicles with their AKs and pistols to no effect. They are nothing now.
- Russian intelligence had discovered that G.O.D. is hiding in a compound in Karhunhammas. He may have some useful information about the motives of Project PI and their operation on Thirsk. The Russian Army had already crossed the peninsula and are waiting outside G.O.D. compound. Viktor Squad's task is to gather up some flashbangs, cross the dam, and clear out the compound of any remaining terrorists then capture and interrogate G.O.D. for any information about Project PI.
5 Comments
CZERNOBYL10[PL] 5 Jun, 2016 @ 10:06pm 
The mission needs to be improved, while talking to G.O.D. followed by crash the game. I tried several times and each time was a mistake.
Phantom Six  [author] 10 Oct, 2015 @ 7:40pm 
I hope I didn't murder you guys too hard :o I probably did. The biker helmet guys are the super juggernaught soldiers (2 OGs to kill or a shitton of bullets to kill). The pilot helmet are super soldiers, take more bullets to kill, annoying as hell. I'm wondering if there's enough room to run away.
Gopan 17 Sep, 2015 @ 10:14am 
Agree. Supersoldiers - 50 bullets to every enemy
[9RT]V®M®F® 14 Sep, 2015 @ 5:06am 
and...very horribly!
[9RT]V®M®F® 14 Sep, 2015 @ 5:05am 
unbelievable!! These enemies do not give me rest:steamhappy: