Space Engineers

Space Engineers

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Support Craft: Rhino RD-1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
717.380 KB
12 Sep, 2015 @ 3:24pm
12 Sep, 2015 @ 7:05pm
2 Change Notes ( view )

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Support Craft: Rhino RD-1

Description
L3 Engineering is proud to release it's support craft series intended for use with the Orinocco and Avalon class spacecraft. First in the series is the Rhino RD-1, repair drone. Designed to be small enough to fit on the ventral section of both spacecraft, the Rhino work frame has the maneouvrability and precision needed to repair or build even in tighter spaces. An onboard projector allows the Rhino RD-1 to build from any small grid blueprint. Add the Rhino to your ship's complement today.

Equipment,
2 Welders
3 Medium containers
1 Connector
1 Projector
2 Spotlights
2 Gyros (Tuned to 50% and can be increased for added maneouvrability)
6 Small Reactors
1 Antenna

Designer notes:
These are designed to work with my Orinocco and Avalon ships but it can of course be adapted to your own ship designs.

Remember to take ownership and don't forget to give it a thumbs up if you like it.


8 Comments
Taranava  [author] 12 Sep, 2015 @ 7:41pm 
Interesting. Send me the blueprint and I'll check it out.
jarhead 12 Sep, 2015 @ 6:01pm 
i counted the block spaces for your ship and saw that by adding the 2 extra blocks wide would leave you with 1/2 of a small block space on each side when docked to your ship (screenshot) but if your ship had 1 landing gear to each side of where this docked at then they could help to lock it down during flight. (or even just putting one behind it towards the back of your ship)
(just a bit of extra info) most real space type vehicals that have been made so far like the shuttles use every inch they can for the cargo (the hubble only had 1/8 inch extra space to each side when it was launched)
i was thinking that by trying to get as close to the walls of the docking area it would leave less space for the ship to gain momentum before hitting anything else and that alone would reduce possible damages to itself and other things nearby.
jarhead 12 Sep, 2015 @ 5:53pm 
large tubes, metal grids, and other stuff like that
they wont go through small conveyor ports or tubes (unless you access them directly)
Taranava  [author] 12 Sep, 2015 @ 4:26pm 
The biggest consideration for the design was mostly space efficiency, so that led to the compromise of having the connector sit off center. An extra row of medium containers would give the ship very little clearance on the Orinocco's ventral pads and in the hangar. The Asymmetrical look actually grew on me afterward too. lol

What large items are you referring to?
jarhead 12 Sep, 2015 @ 4:18pm 
how do you get the large items to the stbd side of the ship?
maybe if it was made 2 blocks wider then the connector could sit in the center with 1 medium container close to the front center then have 1 to each side of that and have 3 conveyors at the rear so the connector is on the back (this also would allow for future expansion of cargo on both sides of the connector or even for an attachment item to be built so it can hold extra cargo for you then return to the ship to reload while you keep working)
jarhead 12 Sep, 2015 @ 4:12pm 
ok cool
the reason for relocating the connector to the bottom is because then you can use the landing gear to help hold it down inside a carrier
Taranava  [author] 12 Sep, 2015 @ 3:46pm 
The ship can be easily modified if you wish to change the orientation of the connector. You would just need to reverse the placement of the conveyor block and move the connector. I have a version of the Rhino with grinders that I will post shortly.
jarhead 12 Sep, 2015 @ 3:31pm 
you got any more screen shots or a description
(could you do another version where the connector is on the back or bottom (bottom may be easier)?)
i may end up wanting to see about using this with my big ship (and another with grinders instead) as part of my story i am writing. if i do then i'll ask you when the time comes.