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And after viewing the solution, I realize that I used 2 bugs in the map to do it...
When you remove the light bridge to drop the cube, you can drop it in such a way that it lands on the button and then rolls off. While in between the fizzlers, you can shoot a portal somewhere to disable the fizzler into the second room for a second, then fire a the portal and immidiately jump onto the resulting light bridge, bypassing the fling mechanic of the second room.
The light bridge in between the fizzlers is low enough that you can place a portal halfway up and use the cube to jump through the portal, then pick up the cube and place it on the other side, and jump on the cube and off of the cube onto the light bridge, rather than using the elevation of the platform in the third room to jump onto the light bridge.
Despite this, I really enjoyed the level and thought it was cleverly designed. +1!