Space Engineers

Space Engineers

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AI Panzerklein Mech Drone Mk.II
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.387 MB
20 Sep, 2015 @ 12:52pm
4 Nov, 2015 @ 2:57pm
3 Change Notes ( view )

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AI Panzerklein Mech Drone Mk.II

In 2 collections by LeonserGT
AI Drones Scenario Pack
9 items
Contributions to EEM
178 items
Description
Well, now it's time for latest drone improvements, based on Keens pirate drones script.
"Panzerklein" drone is my tribute to Nival's old tactic game "Silent Storm" with diesel-punk styled exosuits with same name. I love these and tried to make my own panzerklein-styled mechs in SE.

NOTE: I publish new "pirate" versions as new blueprints, because that script is working ONLY when drone owned by enemy NPC or Space Pirate faction. You can't use these for self-defence. And now they completely for scenarios.

Script allow them to track player down across whole world. But it could be not useful for you? That's why all of them have "activate" sensor, AI script will remain disabled until player enter 50 m radius, before this - drone can patrol area by GPS waypoints. When it will detect player it will clear waypoints and change it's course to player. But you still can manually trigger AI timer.

HOW TO USE:
Change ownership to enemy NPC or Space Pirates faction. That's all.

All my drones fueled, equipped, survival-ready and completely mod-free.
14 Comments
Uriel Simmons a.k.a. Lanski 15 Aug, 2016 @ 2:32pm 
Server did nothing new. BUT - i tested your AI module and the "Old" Panzerklein. Those are working. :) Thanks for your Work. With a bit of trial and error i am gonna build some awesome enemies with your stuff. Maybe something in this one is outdated or whatever.
Uriel Simmons a.k.a. Lanski 13 Aug, 2016 @ 6:25pm 
On stable. Tried with AI base and without, local and dedicated. But i am gonna try on a server later.
LeonserGT  [author] 13 Aug, 2016 @ 5:02pm 
Stable or dev? API changes are on dev only for now...
Uriel Simmons a.k.a. Lanski 13 Aug, 2016 @ 2:21pm 
Hm ... i don't get it to work. Set it up, changed to Pirate or a new enemy faction. Weapons are working, but the drone is not following or even moving. Is the script broken? or is it because of the API changes? I was so looking forward to face those things. :(
Stollie 3 Nov, 2015 @ 5:10am 
ahh right, it was about 25,000 km's away from 0,0,0 where my base was, guessing it was cleanup script :D
LeonserGT  [author] 3 Nov, 2015 @ 2:14am 
There's two variants:
1) they dead by mines near debris (happened to me twice)
2) "cleaner script" tried to remove them when it reached end of view distance, but it removed only part with programmable block, excluding other parts =/
Stollie 3 Nov, 2015 @ 1:49am 
So I came across 3 of these around a Derelict in the exploration mod and they were missing their middle parts, 3 in a line dead in the water with what looked like whole cockpit area missing, is that normal?
LeonserGT  [author] 29 Sep, 2015 @ 4:01am 
Oh, yeah, it could be very cool... Moreove, if you'll stay in main menu and will not touch keyboard or mouse the game will load demo of multiplayer battle, where both sides controlled by NPC... =(
Have both games on discs and bought them in steam as soon as I found them here :D
Octa 29 Sep, 2015 @ 3:38am 
Only sad thing is, there isnt any multiplayer or coop in game and it has been released with a bunch of bugs...

Damn it, I cant find my discs anymore....
I have to rebuy it for my Steam Library.... :steamfacepalm:
LeonserGT  [author] 29 Sep, 2015 @ 3:27am 
Oh, finally someone who knows the origin :D
One of my favourite games ever, love everything in it, cool work of game designers, epic music which perfectly fits the atmosphere and so on :)
Well, in Sentinels they for some weird reason removed "dinamic" change of music during battle, idk why, music was awesome.