Portal 2

Portal 2

357 ratings
Test Chamber 13
   
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11.052 MB
22 Sep, 2015 @ 10:03pm
9 Jan, 2016 @ 3:24pm
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Test Chamber 13

Description
Test Chamber 13 from Portal 1, remade in Portal 2 using the Overgrown theme.
Popular Discussions View All (2)
2
16 Apr, 2016 @ 5:34am
By Map
Window The Path Lighter
0
5 Apr, 2024 @ 5:07am
!WARNING!: Wrong & missing elements and missing indicators found! List of them wrong and missing is in the list here.
sphere03(real)
10 Comments
sphere03(real) 5 Apr, 2024 @ 4:58am 
This test chamber was supposed to have high energy pellets and unstationary scaffolds not lasers.
sphere03(real) 5 Jul, 2023 @ 2:55pm 
bruh
wildgoosespeeder 10 Dec, 2015 @ 6:34pm 
As p0rtalmaster said, the map you are remixing is known to have trapping issues. If you trigger them in Portal 1, the game knows to trigger the untrapping measures. I think the commentary mode said something about this too.
ChrisLP 10 Dec, 2015 @ 9:37am 
what was that for?
The Sojourner 28 Oct, 2015 @ 10:37pm 
Nice work on the theme :p2cube: unfortunately there are trapping issues (see the "Boxes and Doors" sections) at each doorway, just like in Valve's map. Better use some func_portal_detector s and trigger_multiple s (for the cubes and player...) to fix that.
ozchamp.wgt 28 Sep, 2015 @ 11:28pm 
nice easy puzzle
DeathWish808 27 Sep, 2015 @ 8:19am 
Left the lift out, but no big deal. Also, for some reason the door wouldn't open if I put cube on first button first, as you'll see.

https://youtu.be/4UXMWdP2rxc (6th of 6 played)
totes amaze balls 24 Sep, 2015 @ 1:19pm 
Sweet. :)
GuruMeditation 24 Sep, 2015 @ 11:29am 
An excellent remake with this particular ambiance!
Thanks :)
not ruben  [author] 23 Sep, 2015 @ 4:05pm 
@Zazor5000 You're thinking of the challenge version of this level, which i'm working on right now.