Arma 3
26 ratings
Battlezone Sahrani
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
1.314 MB
29 Sep, 2015 @ 10:49am
1 Change Note ( view )

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Battlezone Sahrani

Description
Battlezone Sahrani v0.9.0 is a Domination style Coop mission for up-to 12 Players

Features:

- Virtual Ammobox.
- Virtual Arsenal
- Virtual Vehicle Spawner
- Enemy paradrops
- Randomly generated tasks to clear ( Defend, Attack, Assasinate and Rescue)
- Random spawn chance for different enemies and Civilian
- AI recruting
- Simple lifter script
- Spawn selection (Thanks to Dusty)
- And much more


Known Issues:
- Sometime it takes a while for the target to be cleared even if there are no enemies left.
- The VVS script takes about half a minute to load.

If you find problems or have some suggestions, post them for me!
This is the first release and its not 100% tested.
30 Comments
Therious 25 Jul, 2019 @ 10:24am 
Hey Just want to say that this is my friend and my favorite mission whenever we play arma this is the mission we play about 99% of the time.

I hope you don't mind but popped open the .pbo just to take a look under the hood of such a well working mission.
I also hope you don't mind that i took it upon myself to add/change a few things for example switching the spawned faction units from csat to a the "Sahrani Defense Force", adding the view distance change bar for ships, adding more choices to the amount of units you can recruit.

however, I do have a few questions on some things i was a little confused about when it comes to the actual number of spawned units. I'd be really happy if you could run me through lines ~13-25ish and ~60 - 80ish on the capture/assassinate/rescue .sqf im confused on how you implement the _pats/_snips/_vehs from the vMan/VehsRatios


I know that was a little confusing so if you have the time maybe we could chat about it??
Deuce1911 1 Jan, 2019 @ 2:47pm 
enjoying the game mode as i only found it recently. i did have a question tho. would it be possible to change the OPFOR to Sahrani units? is that something that can be done in the config files?
Seductive Sloth 9 Jul, 2017 @ 8:03am 
Do you use any sort of damage modification on these scenarios? I seem to only have this problem in Battlezone, where me and my friends will put at least 6 rounds of 5.56 into an UNarmored CSAT dude from 200 meters away, some of them headshots, and get no results. Let me know if this is something you added or I'm just having bad luck. Thanks
Skepsist  [author] 23 Jan, 2017 @ 1:56pm 
" player enableFatigue false; player enableStamina false; player forceWalk false; player setCustomAimCoef 0.1; " - This is what I usually use to disable any possible kind of fatigue.
overkill295 23 Jan, 2017 @ 1:50pm 
hey how did you disable the stamina bar?
iNova 22 May, 2016 @ 6:55am 
Hey! That's not a problem, it's not nessisary and I'm okay with waiting for a while. Don't feel like you have to make it now or anything. Good luck!:steamhappy:
Skepsist  [author] 22 May, 2016 @ 12:22am 
It´s not forgotten and I really like the map but at the moment I don´t have the time nor the motivation to work on a Battlezone mission. Sorry but it might take a while to finish. :(
iNova 21 May, 2016 @ 6:20pm 
Hello! Me again, If I may ask how the Battlezone is going? I know how long scenarios take to be created, only you know how long a battlezone takes but if I may ask how is Battlezone Fallujah is going. It's a big map, REALLY big. Just wondering if that request was long forgotten. Thanks and good luck! :steamhappy:
sseemour 17 May, 2016 @ 7:40pm 
try mcc @MattPlaysSimulation, thats what i use to enable zues in this
MattPlaysSimulations 17 May, 2016 @ 12:20pm 
any way to add zeus for vehicles? i use the RHS mods but they dont show up in the list in the vehicle spawners only in zeus. thanks