Space Engineers

Space Engineers

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Recoilless Bomb Launcher [DX9/DX11]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.635 MB
3 Oct, 2015 @ 10:48am
19 Oct, 2015 @ 5:40pm
5 Change Notes ( view )

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Recoilless Bomb Launcher [DX9/DX11]

Description
Ever wanted to bomb those pesky pirate ships? Or maybe you just like to mine asteroids in an alternative way? Look no further as I present to you the Recoilless Bomb Launcher!

This launcher, for small ships only, launches a devastating warhead at your target. However! One must keep in mind that the launcher must be facing backwards otherwise you risk to blow up your own little ship/fighter/bomber! In order to do an effective bombing one must fly directly towards the desired target, launch the bomb as close to the target as possible and pull away after launching the bomb. The explosive package will then continue its journey towards the target at the speed the bomber was flying right before releasing the bomb.

Keep in mind that a minimum velocity of 5m/s must be achieved before releasing the bomb or the launch will fail! Each bomb has got the potency of 2 small warheads and delivers a hefty punch to the target. Due to their "dumb fire" and slow speed these bombs can be shot down relatively easily by turrets who are defending against incoming projectiles so be adviced to release the package at the last moment and at the highest possible velocity!

Launching Tactics:
- Keep target in the center.
- Fly steady towards the target.
- Launch bomb as close to the target as possible.
- Pull away from target.

Mounting Advice:
- Mount the launcher facing backwards!



- Survival Ready!
- Conveyor Compatible!
- LOD Model!
- Construction Models!
- Colorable!
- Uses Default Armor Texture, so blends in with the armor!
- Uses Actual Warhead Model!

Building Materials (Recoilless Bomb Launcher):
- 2x Steel Plate
- 10x Construction Component
- 2x Motor
- 2x Girder

Production Materials (High Explosive Warhead Charge):
- 38.8x Iron Ingot
- 7.5x Nickel Ingot
- 2.2x Silicon Wafer
- 1.3x Uranium Ingot
- 1.6x Platinum Ingot
- 8x Magnesium Powder
Popular Discussions View All (1)
0
3 Oct, 2015 @ 12:42pm
Formatting Help
BlackRedDead
26 Comments
Zankar 24 Oct, 2016 @ 9:40pm 
1) why is there no option to own the launchers? 2) Why won't they load ammo?
737✈Garrus 7 Oct, 2016 @ 9:34am 
I really like the ProjectileModel being a warhead. cool!
Omelette Robotnik 31 Aug, 2016 @ 3:29pm 
does it lob bombs or just fire foward, cause i really need a launcher that lobs bombs, for my halo wraith
Extra Hero 16 Aug, 2016 @ 2:30pm 
Can't use this mod anymore. Every time the launchers fire, the physics for EVERYTHING goes crazy. I had a station start spinning like a top and ships start drifting at random when I fired the launchers 160km away in a completely unrelated place/direction
Blastaway 24 Jun, 2016 @ 9:18pm 
so its a torpedo launcher?
Cosmos 26 May, 2016 @ 1:41pm 
how do i load the ammo
Sausage 11 Jan, 2016 @ 8:08am 
I had an old front-heavy small ship, that tilted the nose downward when I fired the missile launchers set in the nose of the ship. I could turn off the damps and just strafe the ground, and remaining at the same altitude,

I could let off a bomb safely without having to pull up, because the ship was pointing at the ground but was moving parallel to the ground, so it was out of the bomb's way. But it was an old build I can't load anymore, and I can't reproduce it (using the CSD Bomb Launcher).
Lord Tabalt 9 Jan, 2016 @ 4:06pm 
WHAT HAPPENS NEXT!!! pics please i hate cliff hangers :)
Pokeking 9 Dec, 2015 @ 5:56pm 
Looks nice, does it come in black?
DSD 1 Nov, 2015 @ 11:49am 
ummm, warhead impact piccy?