Space Engineers

Space Engineers

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Appulsus-class Dropship
   
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Type: World
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3 Oct, 2015 @ 12:13pm
3 Oct, 2015 @ 12:34pm
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Appulsus-class Dropship

Description
Appulsus - Planetfall Approaches
Manly Tree Dynamics presents the Appulsus-class Dropship, the leader in air-to-surface-to-air-again transportation! Hell, its very name is Latin for landing (I think)!

Carry the whole server
With 1 pilot seat, 2 gunner seats and 10 seats in the troop bay, you can take an entire multiplayer server with you to set a up a colony! The Appulsus' abundant cargo space ensures you'll be able to take plenty of supplies as well.

Aerial Prowess
This is a ship designed to go anywhere, and has more than enough thrusters to do it. In addition to the main engines, the Appulsus is equipped with planetary thrusters for resisting the gravity of planets, transit thrusters for covering long distances, and strafing thrusters for avoiding those pesky missile turrets!

And, if you don't feel like a long flight, activate one of the ship's two jump drives and get there instantly!

A Formidable Oppponent
The Appulsus' weapons aren't just for defense; It can easily double as a gunship. Equipped to hunt down and destroy all manner of small to medium-sized targets, the ship features 2 23mm turrets, 4 23mm forward guns, 16 200mm rocket launchers, 8 AZ gatling guns, and 4 AZ flak cannons.


WARNING (actually just some notes):
1. Do not attempt to fire rockets while turning. Do not rapid fire rockets while strafing or turning. In both of these situations, rockets may collide with each other or the craft.
2. Depressurize hallway and close all interior doors before opening ramp/front door.
3. Large cargo container (labelled "LargeCargo_Supplies") is not connected to main conveyor system. To load items into it, you must use the lower connector ("Connector_Supplies"). All other cargo containers (8 small, 1 medium) are connected to the main conveyor system.
4. For some reason, the ship sometimes turns very slowly when it isn't moving. If this occurs, just tap W once or twice while turning.

Cockpit controls:
Page 1:
1. 23mm nose guns
2. AZ gatlings
3. AZ flak cannons
4. 200mm rockets
5. Reactors on/off
6. Batteries - recharge on/off
7. Transit thrusters on/off
8. Planetary thrusters on/off
9. Strafing thrusters on/off

Page 2:
1. Landing gear - entend/retract
2. Landing gear - switch lock
3. Connectors - switch lock
4. Main connector - switch lock
5. Supplies connector - switch lock
6. Antennas on/off
7. Boarding door - open/close
8. Boarding ramp - raise/lower
9. Hall air vents - depressurize on/off

Page 3:
1. JumpDrive_blind - jump
2. JumpDrive_gps - jump
3. JumpDrive_blind - recharge on/off
4. JumpDrive_gps - recharge on/off
5. JumpDrive_blind - increase jump distance
6. JumpDrive_blind - decrease jump distance
7. Gravity on/off
8. Solar panel covers - extend/retract