Space Engineers

Space Engineers

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[AAi] SS Norrin - A1002
   
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Type: World
File Size
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487.185 KB
5 Oct, 2015 @ 10:06am
6 Oct, 2015 @ 3:15pm
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[AAi] SS Norrin - A1002

Description
MAIN CONCEPT
In my offline survival world I was in need of a fast ship (but really... "anything" can be faster then my driller eheh) to recon the farthest asteroid's, map their resources and get back to the base.
But with the 1.1 patch and the pirate's drone's and ships new feature... I wanted also a good ship to counter the new menace. So the SS Norrin has born. It's not the fastest fighter out there, but will do it's job quite well in any circumstances.


SS NORRIN - WHAT TO EXPECT AND WHAT NOT
DX9 and DX11 ready

Pirate's??? Who cares!
Main feature of this ship are the four detachable selfthrusted decoy cluster's. You can manage to use them, one by one, all together or anything in between (check the video). VERY effective versus pirate's large ship since decoy are 15 per cluster that moves spinning on it's x axis getting faar away from your ship... all this causes targeting tricky for the enemy turret's... this allow you to have more time to focus and shoot.

The ship is provided also with a remote control (for docking safely) and a projector to rebuild the decoy cluster's. The SS Norrin doesn't have landing gears, mainly because I'm usual to attach my ship's to large gear in my station but also because with gear's it's smooth design will get worse and I won't that :p
SS Norrin is average in everything due to it's size, not so small since it carries 3 x 23mm turret's, oxygen generator, oxygen tank, two jump drive and three medium container's for armament's. But imho it's forward thrusting is very good and not so umbalanced.

So... try it, and if you like put a like in this page. Thanks! :)


SS NORRIN - DETAILS

BASE STATS
  • Blocks: 1985
  • Triangles: 548.748
  • Grid mass: 579,598

ARMAMENT
  • 4 x OKI's 50mm fixed gun (1000m range)
  • 2 x OKI's 23mm fixed gun
  • 3 x OKI's 23mm turret

STORAGE, POWER & LIFE SUPPORT
  • 3 x Medium Cargo Container
  • 12 x Small fustion reactor
  • 4 x Batteries + 4 x temporary decoy cluster's batteries
  • 1 x Oxygen Generator
  • 1 x Oxygen Tank
  • 2 x Seat (conveyor connected)

THRUSTERS AND MANOUVERING
  • 7 x Large Thruster
  • 120+ x Small Thruster
  • 2 x Jump Drive
  • 27 x Gyroscope (there is free space in the ship to add gyro's if you don't like it's actual manouverability)

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HOW TO USE
First thing first, the ship must belong to you to not get issue's with merge blocks. So: K > select all > belong to: Me.

Due to the many merge blocks, the ship come's with many timer's instead of group's (I've used just 3 - 8 are free to use).
Main cockpit configuration:
[TAB 1]
  • Batteries on
  • Batteries off (put them in recharge)
  • Fire on (sequenced firing - very cool and useful - via script)
  • Fire off
  • Decoy cluster release 1
  • Decoy cluster release 2
  • Decoy cluster release 3
  • Decoy cluster release 4
  • Jump drive - jump!
[TAB 2]
  • Trigger sequenced timer (needed after you load the world)
  • Detector ore on/off

--------------------------------------------

JUST 6 MOD'S
Did I say I like mod's??? Yes... but there are many radical vanilla user's out of there... so I did this ship with less mod's as possibile (except skybox and script's ofc).
The ship come's with 6 mod's only, everyone can drop them to 4 in no-time just removing "OKIM weapon's" and the FANTASTIC "SEI cockpit"... forcing a retrofitting I think the ship could become modless and "ugly" like every vanilla ship out there... but you know, everyone have it's taste on this argument.
Don't feel offended please, this is just my opinion to vanilla creation's. Having a game that allow mod's and avoiding to use them is pointless imho.
Anyhow, here's my hand extended to the vanilla user's direction... Hope that those ppl will appreciate the struggle :)

For the syncronized weapon's I've use the:
Whiplash's Weapon Sequencing Script v11 - Revision: 9/1/15 ...that's very cool and effective.

Here is the collection of the 6 mod's used for the SS Norrin... I will try to develop different ship's with only those mod's: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=518362070

--------------------------------------------

KNOWN BUG'S
  • Seem's that the 1.102 introduced some bugs related to oxygen, I'll update the world file if anything change's with the upcoming 1.103 patch.


Ok that's it... if there is something you don't understand, just ask (I'm not english speaking, so sorry of any typo or mispelled argument)
5 Comments
zoomfree 27 Oct, 2015 @ 8:36am 
thx ^^
CONS  [author] 27 Oct, 2015 @ 8:28am 
Sure! Feel free to do whatever you want... And above all, HAVE FUN!
zoomfree 27 Oct, 2015 @ 5:36am 
a Question can i use the concept of this ship and this wingstyle for one of my own ships if yes i would also say that the idea comes from you
CONS  [author] 23 Oct, 2015 @ 3:08am 
Fuond it thanks to 5URGE, really nice script Bud!
Whiplash141 22 Oct, 2015 @ 11:46pm 
Glad you like the script! :) Looking forward to checking out the ship