Space Engineers

Space Engineers

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DeadManSwitch-Script
   
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6 Oct, 2015 @ 10:22am
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DeadManSwitch-Script

Description
This script automatically stops a ship, when it moves with dampeners off and not under control by a player. This solves the problem on how to get back in your ship when you disabled the dampeners and accidently left the cockpit, lost the remote connection or disconnected from the server.

What you need on your ship grid:

1 x programmable block with this script configured
1 x timer block configured to call the programmable block every x seconds, where x is the maximal time the ship will move without dampeners and thrusters when the last controlling player is gone.

The script automatically selects the first timer block it finds on your grid. If you have more than one timer block on your grid, you can set the name of your preferred timer block to use by the script as the programmable blocks argument.

How to use:

The status of the DeadManSwitch-Script is reflected by the timer block status. Enabling the timer block enables the script, disabling the timer block disables the script (thx cpt).

Have fun!
Popular Discussions View All (1)
4
30 Oct, 2017 @ 6:02am
PINNED: Feature Suggestions/Ideas
hapm
4 Comments
Liam Jacobs 17 Jan, 2016 @ 10:16am 
is there anyway to get it to turn on a beacon when it is activated?
KingHill 14 Oct, 2015 @ 2:04pm 
An amazing script!! Thank you!
hapm  [author] 8 Oct, 2015 @ 8:30am 
You're welcome. Feel free to start a discussion, if you have problems to set it up.
Korvre Tailpoof 7 Oct, 2015 @ 3:34pm 
if this works i love you