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That's fair enough and good to know. I'll add it to the compatibility note at the end. Thanks!
I did however notice that for some reason the rogue group sets call 2 assassins, I don't use the group, but I believe that only raises the chances of spawning said unit when the group is used.
For full compatibility I would probably have to make copies of each and every one of the "unit_set"s that I've used and renaming them as you've said.
I probably repeated a lot of stuff but yeah... There's a fix but it's tedious.