Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Infection Mode: Cursed Stoneshill
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Team Objective
File Size
Posted
Updated
37.438 MB
13 Oct, 2015 @ 9:30pm
5 Jan, 2019 @ 11:00am
12 Change Notes ( view )

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Infection Mode: Cursed Stoneshill

Description
Cursed Stoneshill is the fourth in a series of maps inspired by 'Infection' or 'Zombie' game modes seen in a few other games. This one is a conversion of the Stoneshill official map with various alterations thanks to ZedHead.

All players initially start out on one team except for one player who is on the undead team. Whenever a player on the living team is slain, they will automatically join the undead team. Living players start out with only slings but weapons and armor will spawn at random locations for them to find. The game continues until there are no players remaining on the living team or enough time has passed since the last slaying.

Note: This is NOT a mod. It is a custom map and it does not require any mods to run.


Full list of Cursed maps:
Cursed Manor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505245625
Cursed Moor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514528049
Cursed Ruins https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527206087
Cursed Stoneshill https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=534865899
Cursed Castle Assault https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632700728
Cursed Castle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1122929057


Special thanks to Big Beans for providing sound effects and the item pickup particle effect.
Special thanks to ZedHead for contributing redesigned houses from his Stoneshill Remake map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=532505056


Change Log:

v1.1.3.2 (01/05/2019)
- Fixed lag during first round start.
- Added undead archers. Blame ZedHead if this change sucks.
- Probably some other stuff ZedHead changed.

v1.1.3.1 (09/30/2017)
- The castle will now open up when there are a large number of players on the server.
- Fixed missing rock collision.

v1.1.3 (09/22/2017)
- Various aesthetic and level design changes thanks to ZedHead.
- Changed mark of the curse to activate at 20 seconds remaining.
- Mark of the curse will also cause the timer to reset to only 30 seconds when a living player is killed.

v1.1.2 (09/26/2016)
- Fixed a map exploit.
- Mithril armor will spawn sooner.
- Added blood splatter to skeletons.
- The first undead's position will be passed onto another undead player in event of a disconnect.

v1.1.1 (03/01/2016)
- Round timer will reduce to 80 seconds at its lowest.
- Changed mark of the curse to activate at 18 seconds remaining.
- Various tweaks to the babbling mechanic.

v1.1 (02/05/2016)
- The round timer is now displayed at the top of the screen.
- The timer has been reduced significantly for the later stages of the round. Now decreases down to 90 seconds at the lowest (at 85% players slain).
- After 75% of the living players have been slain, the remaining living players will become overwhelmed with fear and begin babbling against their will.
- Changed mark of the curse to activate at 15 seconds remaining.
- The 3rd round will be skipped if the map has been played for over 22 minutes.
- The church can now be entered.
- Replaced Cudgel pickup with Halberd.

v1.0 (10/23/2015)
- Enrage will drain the first undead's health much more rapidly after a kill has been scored.
- Slightly reduced undead damage resistances.
- Leather and Mithril armor give a 35% damage bonus to backstabs.
- Scale Mail gives a 17% damage bonus to backstabs.
- Added small increase to initial weapon spawns based on the number of living players.
- Reduced catapult damage dealt to living players.
- Widened the entrance to the 2nd floor of the inn.
- Changed mark of the curse to activate at 30 seconds remaining.
- The round will restart if all undead players leave the game.
- Fixed the first undead's battle cry sometimes displaying incorrect player count.
- Fixed curse timer resetting when a living player leaves the game.
- Fixed catapult keeping its player in the level after the end of a round.
- Fixed missing collision on a few objects.


=================

Maps included:
TO2-CursedStoneshill_p.udk
30 Comments
beyond this voice 21 Sep, 2016 @ 12:05am 
all cused maps playable on the "Fall to your death - Jump to your life" server
Eggplant  [author] 20 Mar, 2016 @ 11:05am 
@Pikaju
3 rounds tends to last around 24-30 minutes with a full server. That's already longer than most (non-TO) maps last. If people want to continue playing it, they can always vote to restart the map or start up another Infection mode map.
射線管理~♡ 19 Mar, 2016 @ 1:31pm 
ok,tanks
but i think the little round 3
Do not consider increasing?
Eggplant  [author] 19 Mar, 2016 @ 11:53am 
@Pikaju
The number of rounds is something that's built into the map. It can't be changed.
射線管理~♡ 18 Mar, 2016 @ 11:12pm 
How to increase the number of rounds?
Eggplant  [author] 20 Feb, 2016 @ 10:03am 
@Kickolas Nage
It may be easier to win by hiding now but I disagree that it's made the mode more hide and seeky. The mark change was put in along with a significant reduction to the timer when the living are outnumbered (which is when people are usually hiding), so that phase of the round doesn't last as long. There is also the babbling that was added in to make it a little easier to locate them (which I'll be making more frequent in the next version).
Kickolas Nage 20 Feb, 2016 @ 9:34am 
Please bring back the 30 second mark of the curse, the game has become even more "hide and seek" style. 15 seconds is not long enough to reach the marked player in most cases on larger maps.
IFrank/pan con queso 25 Oct, 2015 @ 3:26pm 
SERVER_
Eggplant  [author] 24 Oct, 2015 @ 11:15am 
@FREDDYTRON9000
Join a server that's hosting the maps. They're on the Official Infection servers, the Moorland Skirmishers server, and a couple others. Sort the server browser by map name and you'll be able to find servers that are running it (look for map names that begin with "cursed").
The Mahokage 24 Oct, 2015 @ 9:02am 
how do i use this map i cant find it