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https://steamhost.cn/steamcommunity_com/app/223830/discussions/0/154642447923017575/
The colors part of this mod is awesome. The re-balancing of the Psi mechanic is up to each persons individual tastes, but I for one like my super secret team of professional soldiers to *not* fall apart the second someone thinks mean thoughts about them.
Parts 1 & 2 refer to your 1st post. Didn't see 2nd one until right now. And yeah, I also detest char limit... sigh.
Yeah about screenshoots, the colors I added later in an update and I didn't thought to screen them. The original numerical changes didn't strike me as "photogenic" if you catch my meaning :)
You have some interesting thoughts about the whole mod thing in general but frankly I don't want to go into that in here. Not the time or the place and the best that can come out if it is just mutual satisfaction about sharing some common thoughts. Let's keep it at that :p
Xenonauts on the other hand has none any and not only that but the PSI sniping is all too common, too effective and doesn't make sense from lore perspective (e.g. no mention of Alien sensing through half a dozen walls, blindly). In fact the lore was enhanced by the community mod (among many other things) and was basically copy-pasted in the official version. Oozing vision :)
You'll find your definitive answer of just how much vision was involved in the creation of this game in Chris' development diary. It's a miracle the game managed to see the light of day, not to mention the creation of Community Edition mod which elevated vanilla to a playable level. You want vision - play Microprose's UFO/TFTD, with OpenXCom (tho I prefer Extenders because of vanilla AI).
As for Bravery the only subtle difference is the wording. End result is the same.