Age of Wonders III

Age of Wonders III

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425.427 KB
15 Oct, 2015 @ 2:50pm
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Description
Brings back savescumming for those who liked a little cheating here and there.

Unfortunately there are some limitations.

A new random seed (the sequence that determines the treasure you'll get from a site) is generated when you

- attack another site, stack or whatever first
or
- save (when you reload save again immidieatly BEFORE you attack, so when the reward is not in your likink your can reload a fresh seed. Repeat till you are satisfied with the reward)
5 Comments
SerenityNow 28 Mar, 2016 @ 12:09am 
Thanks
Musashi  [author] 23 Mar, 2016 @ 11:56am 
This is 100% default behavior. You alway have a small chance to get better or lower items. This mod dont edit reward lists or chances.
SerenityNow 23 Mar, 2016 @ 11:08am 
I am noticing something in your mod. For example, I clear a legendary site then I get a sickle...which is a strong item, not even an epic, and hardly worth the effort of a legendary site. Then I try it again and I get a mythical item, which is more powerful than it should. Did you mess with the reward tables or has it always been like this? I never noticed this kind of variation before, but it wouldn't be the first thing I've overlooked in my life.
Musashi  [author] 16 Jan, 2016 @ 6:01am 
It is possible to change all reward set to items only but that would be some work ;)
xiwi 16 Jan, 2016 @ 1:36am 
Another limitation (maybe it's just me) : If the game rolls/selects creature reward instead of items you are stuck with different creatures on reload.

My issue with the game rewards are 2:
1) Prefer items over creatures
2) Don't need garbage items, same or worse than I have

I guess this mod can help with the 2nd issue greatly (new campaign still no useless items so far :). If I could choose between items or creatures on defeating enemy or just having items as reward (issue 1), wouldn't have much issues with the randomization part..Do you know if it's moddable?
Thanks for your work and the detailed instructions!