Total War: ATTILA

Total War: ATTILA

33 ratings
AI colonizes like a maniac
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
3.460 KB
16 Oct, 2015 @ 11:51am
3 Mar, 2016 @ 11:58am
5 Change Notes ( view )

Subscribe to download
AI colonizes like a maniac

In 1 collection by MINOS
Minos Mods for Attila
25 items
Description
This mod will make the AI colonize before anything else in his priority list, by setting it to attack abandoned regions and provinces to a 999 priority in the "cai_task_management_system_task_generator_groups_generators_junctions_tables".

---------------------------------------------------------------------------------------------------------

Savegame compatible.

---------------------------------------------------------------------------------------------------------

Radious compatible.

---------------------------------------------------------------------------------------------------------

Beware:
The AI will make racing duels to razed neigbouring regions :D

Side effect:
The world will not lay down razed :)

---------------------------------------------------------------------------------------------------------

Check out my other Mods, especially my AI-Mods, here (clickme)

25 Comments
Yeazzal 18 Sep, 2016 @ 8:26am 
Good, thanks alot for this mod! I feel lonely in the world after the huns and assorted other have set fire to Europe and few remain. Thanks a bundle! and for all those historic people out there, I'd say this one is pretty Historic, who wouldn't want to take over Rome after it got abadonned?
MINOS  [author] 23 Apr, 2016 @ 11:46pm 
@ EloquentParadox :

As with the other one, its already included in better Ai Mod ^^
Eloquent Paradox 23 Apr, 2016 @ 7:08pm 
How will this work with your <<< BETTER AI >>> ?
MINOS  [author] 14 Mar, 2016 @ 10:19am 
@ bloodfist :

I really dont know anymore, it's been half a Year, since i played around with those Values.
But i tested them all.
Maybe it wanted to get sure,that they do, and it works.
Thats what matters :D
bloodfist 14 Mar, 2016 @ 8:57am 
@Minos I get what you did with the attack task priority and i like this idea a lot, but why did you also change the occupation decision priorities. Does this also affect what the AI does after successfully attacking a "non-razed" city?
nsheon 3 Feb, 2016 @ 7:00pm 
Hey, just letting you know that this works great now. Definitely makes campaigns much more interesting for me. Will check out your other mods. Thanks a lot!
nsheon 3 Feb, 2016 @ 3:54pm 
Will assume it's current for the main campaign then? Thank you!
MINOS  [author] 3 Feb, 2016 @ 7:52am 
- Added AoC Support (03.02.2016)
nsheon 2 Feb, 2016 @ 11:37pm 
Has this been updated? Ive noticed a bit of colonization, but a lot less than anticipated. Love the concept though!
TexanChiss 21 Oct, 2015 @ 11:43am 
Awesome mod. Can you make one where they attack the player more as well. "Suicide mode" In vanilla, they do not attack even though they have one or more full stack armies outside a player settlement.