Age of Wonders III

Age of Wonders III

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Luckless Halflings
   
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18 Oct, 2015 @ 1:00pm
14 Feb, 2016 @ 1:55pm
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Luckless Halflings

Description
The halfling's lot is a luckless one, at least now it is.
This mod removes luck from the halflings and replaces it with a +100 morale and +15 health boost as befitting the optimistic overeating race.
Halfling Military Champion Racial Governance now gives Eagle Riders +2 def +1 res and eliminates their physical weakness instead of giving them very lucky.
24 Comments
sinobas 4 Jun, 2022 @ 10:25am 
Thank god for this. Halfling luck ruines the game. The thing actually goes off about 50% of the time, making them like having 50% resistant to everything.
Lord Cameron  [author] 18 Aug, 2019 @ 6:53pm 
I haven't made a mod to nerf the dreadnaught.
BadTANK_RU 18 Aug, 2019 @ 9:49am 
Sumptuously! Thank you.
Do not tell me if there is a mod on the nerf dreadnought?
ronehjr2262 6 Mar, 2019 @ 1:05am 
Nope
Lord Cameron  [author] 6 Feb, 2019 @ 8:38pm 
You probably have another mod effecting the Resource Packs mentioned below conflicting with my mod in that case
ronehjr2262 2 Feb, 2019 @ 7:37pm 
This mod hasn't changed anything for my games.
Iron knight Fe 28 Sep, 2018 @ 8:10am 
this mod it is this mod :(
Still dont understand why tho

Iron knight Fe 27 Sep, 2018 @ 11:42pm 
are you (hiliadan) Refering to the +1 ranged damage for hero pick not incresing the ranged damage ? Because im trying to find out why thats happing .
Lord Cameron  [author] 17 Sep, 2017 @ 9:59am 
RaceLogic_DLC2: Military Upgrade Prop 3 (Changed Eagle Rider Upgrade)
RaceLogic_DLC2: Halfling Race Definition (I don't remember why)
AOW_UnitProperties: Requisite Race and General DLC 2: Halfling Group (Gave them 'Well Fed')
AOW_UnitProperties: Upgrades : Created "Well Fed" Ability
hiliadan 17 Sep, 2017 @ 2:48am 
Hi there! There might be an incompatibility between the PBEM & Single Player balance mod and your mod (not sure though, we didn't check in details) so I wondered: could you please confirm how you removed Lucky from Halfling in the mod tool? Which RPK, which entity (line)? Would be good if we could find a solution to make the 2 mods compatible. :)