Men of War: Assault Squad 2

Men of War: Assault Squad 2

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German Vehicle Skins by Recon
   
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Map, Mod
File Size
Posted
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499.419 MB
19 Oct, 2015 @ 11:32pm
24 Mar, 2019 @ 2:06pm
24 Change Notes ( view )

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German Vehicle Skins by Recon

Description
This is for the most part a editor resource. It DONT CONTAIN ANY MISSION so far. It doesnt replace the skins if your load it with other mods. Some Skins are made for the GSM-Mod respective the VALOUR Mod, some are Vanilla. It contains several modified skins for vehicles, helmets of the wehrmacht and in future cannons, which are not already covered by asurekas fine skins. Some skins are just changed RGB-Settings or combined vanilla-skins. The palet of included vehicles will reflect the year 1941-42 and will be extended in future. Further included is my wintermap "General Winter" and the WinterSkins for german soldiers made by Miggie.

Part of this mod are also "Units" of the 1.PzDiv and 14.InfDiv (1941/42) with own Identities and Portraits. (Attention still experiemental!)

Why?
I was not appealled by the original Camouflage-Schemes, delievered by the devs. The german regulations for the application of Camo-Schemes were generous in her interpretation. Due this "allowed" freedom the Crews and field maintanance team created a large palet of schemes with different patterns, colors and application techniques. From the detailled "Hinterhalt"-Pattern (ambush-pattern) applied in the factory to the wildly brushed pattern in the field workshops, the german vehicles displayed a enourmous variation. Troops in combat were always improvising and used diffferent techniques caused by shortage of time and/or materials. So the "perfect" white tank or helmet was not always wanted by the soldiers due to camouflageeffects and weatherconditions too. A lot of summer-pattern of german tanks are documented in books and web-sources. I will try to implement more always with information about the localization.

This mod is adressed on missiondesigners and also free to use in own mods if properly credited. Whats properly credited? Please add besides the Information on the workshop, an ReadMe in the mod with detailled Information of the imported content. Due to the pure amount of different skins and future updates is my recommendation to export the certain skin in to the own mission/mod rather then just connect the own creation with the skin. This prevents bad surprises connected with filechanges or other things and keep the own mod small in size. Take what you need and please dont just dump all the skins in your mod/mission. You keep as already mentioned your mission small in size and keep the overall view too. This Pack also needs serious and constructive criticisms. You discovered errors (transition, damage etc.) in the skins? There are still some "transition-errors" in the skins so please report!

-added BLANC-enumerator for the specific hummels skins (invisible enumerator for the fixed vehicle numbers
)
I would love to see my creations in action. So if you want you can give me a short info in the comment section. This would be nice but is not mandatory.

BIG THANKS to
asureka (check his skins!), bassmaniac (check his missions!) for inspiration
123stealthbombers great tutorial vids
miggie for his permission of using his soldier skins
the creators of GSM and Valour

You can comment in english and german!

If you find skins in the mod which are not listed in the content-list (dicussion area) so it is caused by laziness or slopiness from the author. Please dont report them as buggy! But you get a hint whats coming. ;-)


Design Skins is no magic. Try it!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551903483

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Despite the fact that i create Wehrmacht Skins and my avatar is a little Wehrmachtsoldier i react extremely allergic to any swastikas, ss related profile names and inappropiate gloryfication of the german role in ww2. So dont wonder if you dont get an answer for a friendrequest...
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Popular Discussions View All (6)
12
13 Apr, 2017 @ 2:10pm
Suggestions for nice patterns
Recon12101
2
30 Jan, 2019 @ 1:41pm
Support this for Robz Realism
SnakeCZ
0
27 Nov, 2015 @ 5:41am
PINNED: How to extract one skin
Recon12101
167 Comments
Recon12101  [author] 6 Jun @ 1:35pm 
My Dear, that was just faiding out the layer. dirtiest modding as possible... no change in the 3d model ;-)
dgn 6 Jun @ 6:07am 
It was a pleasure !
But I was interested by the famous "stretcher", for a project of ambulance vehicles and their particular content.
But in your mod there is no "construction" directory, no "entourage" sub-directory, and naturally no "stretcher" item inside it ...
I wil search in skr's mods, who created the original or another identical model.
Cheers.
Recon12101  [author] 4 Jun @ 2:40pm 
Cheers to you Sir!
dgn 4 Jun @ 2:10pm 
An "oldie, but goldie" mod !
Cheers.
Recon12101  [author] 4 Jun @ 12:01pm 
Nein, wenn dies ein Mod sein sollte. Es ist im Editor zu verwenden bzw. für das eigene Missionsdesign
GamerB 4 Jun @ 10:10am 
Klapt es auch bei tank rumble sandbox?
Recon12101  [author] 30 Jul, 2024 @ 8:23am 
hi. Valour dont support additional content. So this is a definitely one of the effects. iam sorry
Lemum 29 Jul, 2024 @ 6:28am 
in valour i have blue skin with volkssturm soldiers
Recon12101  [author] 13 Dec, 2023 @ 10:40am 
Hey there, you find them under construction>entourage>barrow_1. Cheers :steamhappy:
F I D E L I O 9 Dec, 2023 @ 2:29pm 
how do you get those stretchers in the last screenshot?