Gnomoria

Gnomoria

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Fenrir Mods Version 0.4.6 (Updated 25.04.16)
   
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24 Oct, 2015 @ 1:52pm
25 Apr, 2016 @ 10:12am
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Fenrir Mods Version 0.4.6 (Updated 25.04.16)

Description
=====> Fenrir Mods - Fenrirs Gnomoria Mod Complitation <=====

This mod adds diffent items and crafting recipes in all parts of the game.

=====> Included Mods <=====

<=> Fenrir Food <=>

One new Plant
- Herbs
One new Drink
- Royal Tea (Better than Wine & Beer but costs more Materials)
Three new Dishes
- Steak (Just like Sausage)
- Hamburger (Better than Sandwiches but costlier)
- Hearty Breakfast (Better than Hamburger but even costlier)

<=> Fenrir War <=>

Two new Weapon
- Shortbow (Short range & weak but you can use it from the start)
- Longbow (Needs research | longer range than blunderbuss | shorter range than the crossbow but faster shooting)
Two new Quivers
- Small Quiver (8 slots & buildable from start)
- Large Quiver (32 Slots & needs research)

- Halberd (2H Long Range Axe/Spear Hybrid)
- Spear (2H Long Range Hole maker)
- Rapier (1H Short Range Hole maker)
- Hamaxe (1H Axe/Hammer Hybrid)

- Reinforced Platemail (Slows more but is 3x more strudy (not higher defence, just strudier)
- Cloth (Colored with raw stone, gives run speed and job speed bonus but is quit fragil)

- Gym (Train your Gnomes in Armor & Dodge Skills, its rather slow to train but worth the time)

<=> Fenrir Doors <=>

Five new typs of Doors
- Reinforced wooden door (Two Times stronger then normal doors)
- Heavy reinforced stone door (Three Times stronger)
- Metal door (Four times stronger)
- Fenced metal door (Two times stronger)
- Fence door (Half as strong)

Metal doors get another bonus through the material they are build from.
Have fun with usefull doors.

=====> Mod compatibility <=====

The mod is designed to be compatible with other mods.
All my ids use a prefix (Fen_) which should prevent overlapping ids.
I have also only included the needed files and parts.

=====> Future Plans <=====

- New Enemies (All the one that i created for Re:Gnomoria (http://forums.gnomoria.com/index.php?topic=8166.0))
- (Done) New weapons (halberd, spears, pickhammer, rapier)
- More foods & drinks
- New traps (faster, aoe, self resetting (when possible))
- Including the fire damge in weapons, enemys & armor (Fear the blessed fireogre >:D)
- More Armor (chitin, combine armor, (done)work "armor")
- More Plants (For the food & drinks to use)
- Training (Time consuming jobs that produce nothing/the same item as used | real crafting will be more rewarding)
- New Trees (Mostly fruit & nuts)

=====> My personal thanks <=====

<=> Espoire <=>
Your Mod was really helpfull to get a hang of the modding style & rules.

<=> Aavak <=>
For showing me Gnomoria with your awesome Let's Plays
The royal tea is just for you :)
89 Comments
BananaMonkeyTaco 18 Jun, 2020 @ 8:39am 
it looks better than most other games that try to recreate something. Just look at how long Waves of Time has been taking money
Teralitha 28 Dec, 2019 @ 3:28am 
Ingnomia isnt looking so good...
Fenrir  [author] 3 Dec, 2017 @ 9:57am 
Tacyn integrated most of my mod into his (Tacyns Mod). There will be no new Versions until Ingnomia (google it) is done.
TontonAsh 3 Dec, 2017 @ 8:57am 
Did you plan to create an option to select to contant we want in the game ? like : I want the gym, these doors, and cloth code only ? thanks
CabbageFoot Kerman 12 Nov, 2016 @ 3:40am 
Thank for the info! I charted all (well most) of the weapons in their meelee damage capacity: https://docs.google.com/spreadsheets/d/1ofZgMrx4ptZpGNOeb626HuNlMYucKkP2S85Imga7wHY/edit?usp=sharing

I personally would rebalance the heck out of these weapons. Did you know the spear is woth 3.4 handaxes or hammers in average dps after accounting for armor and how many hands are being used? That's a little insane ;b I was also dissapointed that hamaxes have nothing to do with axes because they dont even do slashing damage, they are more like hammers that half the time do some extra piercing damage, attack at 3/4 the speed, and knock back half as often. There is more, and I might not be fully understanding the data, but great job on the mod so far ;b The concept of reach weapons is great, but since they aren't in direct line of fire the weapons should do less damage then the regular 1 handed weapons already in the game.
Fenrir  [author] 10 Nov, 2016 @ 10:00am 
[STEAMFOLDER]\workshop\content\224500\541178490
There you can find the decryptet files. The .acf files are just used for steam to save the version number and hash values for the automatic updater.
CabbageFoot Kerman 9 Nov, 2016 @ 4:02pm 
how do I download the mod files? the workshop seems to do some of its own magic and keeps them somewhat encrypted. They use .acf files I think. Can i get a link to the .xml that has weapon data?
Fenrir  [author] 9 Nov, 2016 @ 3:51pm 
Hi, i will look into your calculations and will give you the information you need. i just can't promise to when i will have time for that. I'm currently quite busy with my bachlore and work. The quickest way would be for you to just look into the mod files. They are in plane text and you can compare them directly to the main game weapons.
CabbageFoot Kerman 9 Nov, 2016 @ 12:35pm 
Hey! Great job on this mod so far. I love min-maxing in games (and beating them on my hardest difficulty) and i made my own table for calculating the effectivness of different weapons in various ways and various circumstances at:
https://docs.google.com/spreadsheets/d/1ofZgMrx4ptZpGNOeb626HuNlMYucKkP2S85Imga7wHY/edit?usp=sharing
Do you have a table of your own for the weapon stats that you made? I would love to plug in the numbers and make a grand comparison sheet ;b

I would love ot know some specifics about how you implemented these weapons.
Is the short bow the fastest shooting bow in the set? <- (in exchange for doing piddly damage)
Are hamaxes hammers or axes for skill use? Does the damage get slit into 2 parts like claymores, or does the better one for the situation get used like in swords? <- there are many balance considerations depending on how they work and how the damage is split up.
What skill classification did you make Halberds and Spears?
Xeridanus 20 Aug, 2016 @ 10:21am 
Damage wise, how does the longbow compare to the crossbow and blunderbuss? The description mentions range but not damage.