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I personally would rebalance the heck out of these weapons. Did you know the spear is woth 3.4 handaxes or hammers in average dps after accounting for armor and how many hands are being used? That's a little insane ;b I was also dissapointed that hamaxes have nothing to do with axes because they dont even do slashing damage, they are more like hammers that half the time do some extra piercing damage, attack at 3/4 the speed, and knock back half as often. There is more, and I might not be fully understanding the data, but great job on the mod so far ;b The concept of reach weapons is great, but since they aren't in direct line of fire the weapons should do less damage then the regular 1 handed weapons already in the game.
There you can find the decryptet files. The .acf files are just used for steam to save the version number and hash values for the automatic updater.
https://docs.google.com/spreadsheets/d/1ofZgMrx4ptZpGNOeb626HuNlMYucKkP2S85Imga7wHY/edit?usp=sharing
Do you have a table of your own for the weapon stats that you made? I would love to plug in the numbers and make a grand comparison sheet ;b
I would love ot know some specifics about how you implemented these weapons.
Is the short bow the fastest shooting bow in the set? <- (in exchange for doing piddly damage)
Are hamaxes hammers or axes for skill use? Does the damage get slit into 2 parts like claymores, or does the better one for the situation get used like in swords? <- there are many balance considerations depending on how they work and how the damage is split up.
What skill classification did you make Halberds and Spears?