Space Engineers

Space Engineers

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[Dx11]DeadTech - Station Door Pack
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
55.401 MB
27 Oct, 2015 @ 6:37am
7 Nov, 2015 @ 8:49pm
10 Change Notes ( view )

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[Dx11]DeadTech - Station Door Pack

Description
[No longer in development]

[BETA PACK DISCLAIMER]
Before we get into the deep showers of specs I want to specify that this mod is a "BETA-PACK".
This means that all the blocks in this could be subject to change, Blocks will be added, textures could change etc;
The reason I have done it this way, is to get real time feedback on blocks and functions that are desired most so I can add them to the pack.
[END DISCLAIMER]

Welcome, To DeadTech Technologies

Today I am happy to show you the rebirth of our Technologies Division!

The pack that you see before you is "DeadTech - Station Door Pack". This pack contains a set of 14 Advanced doors. These doors are all Identical in model but Textured differently. This means that each door has a different Room or Sector name. making ships more intuitive to navigate.

keep in touch, because if you subscribe to this pack, you will be getting more than what lies within now.

------------------- Tech Specs ---------------------

Render support: Dx11 Only (Dx9 may come later)
Current Function: Advanced Doors.
Planned Function: Advanced Doors.
Available On: Large Ships, Stations Only, Small Ships
Survival Ready: Pretty sure...
Colourable: Colourable is my middle name... and the galactic Po-po will never know!

----------------- Recent Changes -------------------

#Structure: Updated Mod structure for new Doors.
#Windows: Made window one way mirror.
#Sounds: Reduced the Audio volume to avoid "JackSepticEye Deafness"

--------------- Planned Changes -------------------

#Dx9: Soon I will update all Blocks to Dx9.
#Doors: At least 15 More doors are planned.
#Optimisation: I will be finding the best possible solution to drop the size of the Textures without a loss it quality.

-------------------Known Issues -------------------

Always airtight... maybe.

------------------------Social-------------------------

Feel free to follow me on the twitters for constant updates.

- Twitter - Youtube -
Popular Discussions View All (1)
14
14 Jan, 2016 @ 9:03pm
Door Name Ideas
SgtWolf
331 Comments
Peekofwar 27 Sep, 2024 @ 11:32am 
I use to love this door. Would love to see it brought into the Modern SE scene with a modernized model that fits the current game, and using the modern interaction highlighting system consistent with current vanilla doors.
VS-lockon 29 Jun, 2019 @ 4:47pm 
Blaketato come back please
VS-lockon 17 Jun, 2019 @ 5:02am 
DeadTech come back to moding please
SkyCrafterLeague 22 Sep, 2018 @ 8:12pm 
a
Somewhere 18 Aug, 2017 @ 12:20pm 
For everyone who does not know it DeadWeight4U has AFAIK left the SE modding community and will not be supporting his mods any further :steamsad:
Don 18 Jul, 2017 @ 12:42pm 
You're able to walk through the door while it's closed
Mux 12 May, 2017 @ 1:31am 
for me, when i close the doors the sound becomes stuck and a constant loop. if it's just my game, RIP. But if anyone else has this problem pls tell meh
Peekofwar 29 Apr, 2017 @ 9:51am 
Confirmed: The oxygen configuration does not change when the door is open. Please fix. I've seen the same issue on an MCM door.
[B0SS_302] 11 Feb, 2017 @ 4:12pm 
:steamhappy: :steamhappy: :steamhappy:
[B0SS_302] 11 Feb, 2017 @ 4:11pm 
SOOO GOOD!