Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Civs - Loki
   
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File Size
Posted
Updated
4.712 MB
27 Oct, 2015 @ 4:39pm
11 Oct, 2016 @ 2:46pm
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Super Civs - Loki

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Jotunheim Empire as a civilization, lead by Loki. Requires BNW and G&K.

UA: God of Chaos
Choose one more Belief than normal when you found a religion. Get a free shrine in your Capital.
UU: Frost Giant
Jotunheim Empire unique replacement for the Landship. In addition to the abilities of the Landship, doesn't require Oil and has a +50% combat bonus vs. cities.
UB: Grand Hall
Jotunheim Empire unique replacement for the Cathedral. Costs much more Faith to buy. Has 3 Great Work of Art slots, which grant +5 XP each when filled, and has a large Theming Bonus for filling them with Artifacts from different Civilizations and Eras. +1 Happiness, Culture, and Faith, and 1 Great Work of Art slot (unchanged).

Check out these other mods in the Super Civs family (none of these are included in any other mod or mod pack):
Religions Pack

Version History:
v4 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v3 - Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Changed start region priority to Tundra (for extra Faith possibilities). Added a new aspect to the trait to make the religion more of a sure thing, and lessened the power of the UB, since it's much less risky. Enlarged alpha and flag icons. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - Marvel Pack
Super Civs - Marvel Villains Pack

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
Kyte for his Dynamic Culture Overview mod/code
MrSteiners @ Deviant Art for the Civilization Icon image - http://mrsteiners.deviantart.com/
All other images are taken from official Marvel materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others. If you know an artist that made some of the art that I didn't credit, please notify me!

Huge thanks to:
Marvel Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
6 Comments
Ralfil 6 Jun, 2016 @ 6:24pm 
The strange thing was that I couldn't get it in any of my cities including the capital. I'm using the Marvel Super Civs Pack and not this as an individual sub though.
luei333  [author] 4 Jun, 2016 @ 11:32pm 
@Ralfil, I don't believe that's a bug my mods introduced. Make sure whatever cities you're trying to build it in actually HAVE that new religion, as, except for the capital, you need to let the newly founded religion propagate through your empire. You could actually get every religious building in the game in any given city if you let one religion rise in popularity, buy the building, then have another replace it, ad naseum.
Ralfil 4 Jun, 2016 @ 9:50am 
While I had no problem selecting the bonus belief, for some reason it wont let me use it. I selected Cathedrals and can't build them.
Post Scriptum 20 Nov, 2015 @ 6:40pm 
ok, thank you. And thanks for the mods, they'r ereally fun!
luei333  [author] 16 Nov, 2015 @ 11:18am 
@Post Scriptum I've gotten similar feedback already, so it's probably something that I'll add soon.
Post Scriptum 16 Nov, 2015 @ 5:16am 
i think you should give a slight tweak to the civ's UA. when depending so heavily on faith - both UA and UB - you really should give them a chance to get it. +1 faith in capital would be good enough imo.