Quake Live

Quake Live

31 ratings
No more HMG!
   
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27 Oct, 2015 @ 6:42pm
16 Feb, 2024 @ 2:14am
24 Change Notes ( view )

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No more HMG!

Description
NoHMG Workshop.
NB. This Workshop item is active once subscribed on the client it is installed on. To Deactivate unsubscribe from this Workshop.

DEDICATED server operators - add 543197560 to workshop.txt. you will have to manually configure your server to seta sv_altEntDir "noHMG" as JS and autoexec from a workshop items does not appear to run.
If you want no hmg in CA then you need to set g_startingWeapons "255".

HMG get into the sea! (of lava)

This workshop reverts the addition of the HMG from all default maps, setting them back as they were for all factories/modes.

It does not yet change any factory that enables HMG (such as CA) as the only way to do that is going to be to overwrite the factory, and I'm not sure that's possible yet.
To remove the HMG from CA, you need to set g_startingWeapons "255" but loading the CA factory will ovverride it.

Any maps listed without specific change notes just had the HMG changed to a shotgun and HMG ammo to shells as I had no memory of what it was before, if you know of a map where the change is wrong, please comment and I will update! :)

set disable_weapon_hmg 1 was not used as that just removes the weapon, and this pack was designed to revert to the old layout, not leave maps low on weapons.

All updated maps:

almostlost - weapon_hmg removed and lightning ammo moved back into place, hmg ammo removed.
asylum - hmg returned to rocket launcher
basesiege - hmg to nailgun, hmg ammo to nails
beyondreality
bitterembrace - hmg to shotgun, I have a feeling it should be nothing though ?
blackcathedral - hmg swapped back to nailgun, hmg ammo back to nails
brimstoneabbey - hmg removed
castledeathstalker
chemicalreaction
citycrossings - hmg removed (not sure what was here, GL ??), flag room mg back to sg
cliffside - hmg reverted to nailgun
coldwar
corrosion
deathorglory
demonkeep - hmg returned to rocket launcher, hmg ammo to rockets.
devilish - hmg back to item_health
diesirae
doubleimpact
dredwerkz
falloutbunker - hmg /hmg ammo to chaingun / belt
finnegans
fluorescent
foolishlegacy
futurecrossings
gospelcrossings
gothicrage
hearth - hmg to plasma, hmg ammo to shells
henhouse
innersanctums
intervention
japanesecastles - hmg that was FFA only removed.
jumpwerkz
leviathan - hmg/hmg ammo to chaingun / belt
monastery - hmg back to rocket launcher, hmg ammo to rockets
namelessplace - hmg back to shotgun, hmg ammo to shells
newcerberon
overkill - hmg back to shotgun
overlord
pulpfriction
purgatory
quarantine - removed hmg and hmg ammo
realmofsteelrats
rebound
repent
retribution - hmg to shotgun, hmg ammo to shells
satanic
scornforge - hmg/hmg ammo to chaingun / belt
shakennotstirred
skyward
solid - hmg to chaingun, hmg ammo to bullets
spacechamber - hmg to rocket launcher
stonekeep - hmg returned to shotgun, hmg ammo to shells
theatreofpain
theedge - hmg removed
trinity - hmg returned to shotgun
troubledwaters - hmg to shogtun
vortexportal - hmg/hmg ammo to chaingun / belt
wargrounds
windowpain - hmg/hmg ammo to chaingun / belt
windsongkeep
sacellum (from Sponge's Extra's workshop) - hmg and ammo reverted to nailgun and nails.
30 Comments
Sixteen60 6 Dec, 2022 @ 7:28pm 
Are bots able to use the Chaingun and/or Nailgun?
Yakumo  [author] 11 Mar, 2021 @ 5:22pm 
@ShellShotty this mod replaces entity definition files for the maps so the HMG doesn't appear as an item you can pick up.
It also attempts to use two lines of javascript :

qz_instance.SetCvar("sv_altEntDir", "noHMG"); // just enables the mod.
qz_instance.SetCvar("g_startingAmmo_hmg", "0"); // just sets HMG starting ammo to 0

That is all, and FFA was the main focus for testing before release.
Any other spawn configuration has to be the result of other mods, factories or server settings.
ShellShotty 11 Mar, 2021 @ 12:52pm 
This does what it says but in FFA and FFA PQL modes I'm starting with all the weapons on spawn for some reason. Disabling the mod turns it back to how it should be with having to pickup weapons. Is there any fix for this or is it intended behavior?
Gentle' 27 Dec, 2016 @ 12:24am 
NERF RL ... & leave HMG alone ...
^7rOx^1X^4z 22 Dec, 2016 @ 10:43am 
hmmm ...
Gentle' 13 Jul, 2016 @ 12:29pm 
That maybe true, but now i love HMG :)
Yakumo  [author] 13 Jul, 2016 @ 9:18am 
... you were one of the first I saw complaining of the HMG's exstance when it came out Nephie / barcode.
Gentle' 13 Jul, 2016 @ 4:40am 
UBER RL ... but you want to ban HMG ... yeah you just fear to loose elo ...
Yakumo  [author] 21 Dec, 2015 @ 9:59am 
Updated as per TheMuffinMan's recommendations, took a while as away from PC with everything on for a long time.
Dr.Wholian? 23 Nov, 2015 @ 12:36pm 
Why not replace HMG with Chaingun? The CG has a windup time now and combined with the larger spread, it feels less much less redundant.