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Pyroland Protector Villains Pack
   
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Universe: Team Fortress
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
4.319 MB
29 Oct, 2015 @ 7:36pm
30 Oct, 2015 @ 4:25pm
2 Change Notes ( view )

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Pyroland Protector Villains Pack

In 1 collection by Astute
Pyroland Protector Assets
6 items
Description
Various villains from my 2012 Saxxy entry, "Whole Wheat Hardcase".


Any good story needs a good villain, or perhaps a group of villains. Heroes can be cool on their own, but without something to clash with, things get boring really fast. My Saxxy entry centered around several villains that Sandvich needed to hunt down, and I had to do a lot of brainstorming about possible conflicts these villains could be brewing.

Whereas the heroes for my Saxxy entry received a lot of attention and planning up front, the villains were more of an afterthought. Bagelface was super simple, Board Buddy made no sense, and the Candy Heart gang were complete afterthoughts with very little characterization.

BagelFace was part of the first act. He was set up by the main villain to take the fall. After being caught by Sandvich, he's interrogated, but it becomes apparent that he's not responsible for murder(he's just a down on his luck bagel after all). His design remains pretty much the same as the movie, with a few texture improvements and rerigging.

Board Buddy... I can't even. As far as Pyroland and Sandvich are concerned, he's the most random possible thing I think I've ever come up with. He's characterized as a crazed piece of wood that's broken out of a Pyroland insane asylum, and is now out for revenge and possibly random mayhem. He's a bit of a Joker-style character in that regard. He was originally made as a Pyrovision item that would switch between a plain piece of wood in the real world, and his crazed unhinged persona in Pyroland. It's just as dumb as it sounds. As far as changes, he received a complete do over. His original model was absolute crap, enough said.

Finally, the Candy Heart gang were last minute additions to the movie in order to add a bit more action to the later sequences. I needed additional criminals for Sandvich to hunt down, and also an extra something that would be cheeky/jokey for Pyroland. Adorable candy hearts who were also hardened criminals? Ok, maybe it's not *that* hilarious, but I still really enjoy these guys as characters. The gang received a complete overhaul, and each member got a total facelift. Now each heart has their own personality and swag.


Notes


ch_bagel_thief.mdl - "Billy 'BagelFace' Green":


-A clever thief that's evaded the Pyroland PD time and time again.
-A bagel.
-His mask is bodygrouped, and can be toggled on or off.


ch_board_buddy.mdl - "Board Buddy":


-A crazed killer trying to work his way up in Pyroland City's criminal underworld.
-A 2x4 of wood with a face.
-Has bones for manipulating the pupils and eyebrows.
-Has sequences for default eyebrow positions(mad, sad, default).
-Has facial flexes for controlling the mouth, with several default expressions(mad, sad, scared, etc).
-His teeth have flexes. You can move them up and down to simulate talking.
-He's Flexible, you can flex, warp, and bend him.
-He was intentionally designed to cast shadows with his face. Shine a light through him!
-He likes to tell Pyro to burn things.


ch_thug_heart.mdl - "Thug"


-The unspoken leader of the Candy Heart gang. When words fail, his brass knuckles do the talking.
-A green candy heart.
-His bandito bandanna is bodygrouped, and can be toggled on and off.


ch_hood_heart.mdl - "Hood"


-The muscle of the Candy Heart gang. He teaches fools a lesson with his candy roll bat.
-A yellow candy heart.
-His hat is bodygrouped, and can be toggled on and off.


ch_street_heart.mdl - "Street"


-A street fighter who runs with the Candy Heart gang. The silent but deadly type.
-A red candy heart.
-His hat is bodygrouped, and can be toggled on and off.
-His jacket is bodygrouped, and can be toggled on and off.


ch_money_heart.mdl - "Money"


-The explosive expert(or at least, he thinks he is) of the Candy Heart gang. Favors the high life.
-A blue candy heart.
-His hat is bodygrouped, and can be toggled on and off.
-His duffel bag is a separate item, listed below.


Accessories:


m_duffel_money.mdl
-A small duffel bag, used by Money to carry around his spare grenades.


Miscellany:


-Most of these characters utilize a shared "cartoon hands" rig. This rig supports a small list of premade animations for starting poses. Be sure to import a default pose to jump-start animating. "default" is usually a good starting animation.

-They support IK rigging via a custom rig script.

-The cartoon hands rig is built differently from normal hand rigs. In order to give the characters a better means to grasp objects and weapons, I added more bones in the hand for closing/opening the palms. This allows characters to do more intricate hand poses, but also causes SFM to not recognize the tips of the fingers. If you are not using a rig script, this detail will not affect you.

-The cartoon hands rig sports right and left-handed weapon bones for custom weapons.

-Some accessories do not lock all bones from their parent models. Be sure to expand the bone hierarchy of the accessory you wish to bind, and only bind those that have been locked to the model. The sunglasses and holster are notable examples of accessories that do not bind every single bone.



Includes:
pyroland_protector\models\char\ch_bagel_thief.mdl
pyroland_protector\models\char\ch_board_buddy.mdl
pyroland_protector\models\char\ch_hood_heart.mdl
pyroland_protector\models\char\ch_money_heart.mdl
pyroland_protector\models\char\ch_street_heart.mdl
pyroland_protector\models\char\ch_thug_heart.mdl
pyroland_protector\models\misc\m_duffel_money.mdl


Links




5 Comments
Meme Supreme 4 Nov, 2019 @ 1:26pm 
The most insane batch of villains ever in the TF2 universe. And the Pyro's arch-enemies.
RomanonXL 19 Jul, 2017 @ 11:56am 
That is What I was Thinking.
xerocrine 28 Jun, 2017 @ 4:21pm 
board buddy look like plank from ed edd n eddy
Cosmic Piranha 1 Nov, 2015 @ 3:16am 
gmod?
Nonhuman 31 Oct, 2015 @ 11:38pm 
straight outta compton