Cities: Skylines

Cities: Skylines

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Iron ore processing
   
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2.677 MB
31 Oct, 2015 @ 4:33am
10 Nov, 2015 @ 5:48am
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Iron ore processing

In 1 collection by Avanya
More ore buildings
15 items
Description
A 3x4 iron ore processing plant for your ore industry. This one took a bit longer than planned, but it's here. The tris count is a bit high for a growable (looking at the recommended), but it's no higher than many of the default ones. I've got at least 2 ore buildings more planned - aiming at 3x3 and 2x3/2x2


Model
Tris: 1.452
Texture: 1024

LOD
Tris: 100
Texture: 128

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2017 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
15 Comments
Fulanodetal 28 Oct, 2020 @ 1:32pm 
Thank you so much. I’ll be looking forward to it.
Avanya  [author] 28 Oct, 2020 @ 6:06am 
@Fulanodetal: That's a good idea! No promises on when I'd get around to doing that, especially since I'd like to also update these assets to look a bit better. But I could definitely see that being useful! :)
Fulanodetal 27 Oct, 2020 @ 5:47pm 
Hi Avanya. I’m a big fan of your work. I do enjoy building port and industrial areas that function and your assets are all over my builds.
I’ve been looking for an ore or grain hoper to complete a couple of loading areas for both trucks and trains, you know, for the vehicles to load directly underneath the actual hoper. All I can find are the ones included within a few of your assets. Would it be possible for you to release them on their own? I’m looking at the one within this asset but also the ones in the Ore Crusher and Ore extractor. Actually, if is not too much to ask, also release the other elements within those assets.
Thank you so much for all your creations.
Darkangel 31 Aug, 2017 @ 4:07am 
it seems to be happening with some oil assets extractors there too saying 'not operating' then 'operating' about every 30 seconds i mean is this just a visual glitch or does it affect the treasury as well which i suspect as that seems to be going up and down. Ore and oil dont run out now with the new dlcs a few months ago. I have used rico on a generic industry factory and made that into a ore processor and that stayed fine like 'operating' all the time like the games default ore extractors. Then i tried to rico your ore extractrors to see if a plopable version of your growable could stop the annoying 'not operating' bs but no the plopable versions of your ore extractors were also saying 'not operating' 'operating' every 30 secs too. Maybe i've hit my asset limit i dont know. all i know is that on my limits mod the only thing saying is over limit is 81 tiles which i play on every map but 'active traffic' and buildings and roads are all way under the limits so i cant figure it out.
Avanya  [author] 30 Aug, 2017 @ 5:19am 
@Darkangel: I'll have a look at it, but most likely it's completely out of my control. There hasn't been any changes to ore in the last many patches and even if there was it shouldn't affect custom assets. Sounds like an issue with extracting ore. Are you using any mods to keep ore around or can it get depleted? By default the game spawns many more processors compared to extractors, but with all my ore assets you get more extractors. It could be the balance of the two types being a little off because of this.
Darkangel 30 Aug, 2017 @ 12:11am 
Ok this one stays 'operating' unlike the extractor ore assets. Ie for some reason you cant make assets that extract ore without it changing to 'not operating' and back to 'operating' every minute! Processors are ok but extractors need updating!!!
Avanya  [author] 1 Nov, 2015 @ 1:36am 
Yes I did. Played around with the texture to give it a bit more life. And yes it looks much better now. :) I cut the legs on those two to keep the tris count down for the lod. As it's a growable I don't want to go above the recommended 100. I don't know what resolution you play with, but I can't see the legs even when they are there. :P
Leo Mystic Magic 31 Oct, 2015 @ 5:40pm 
Did you just change the textures on the metal? Cause the model is looking waaay better now. Thanks! :) If I could ask one more thing, could you make some legs for lod for the trommel and thing next to it so it doesn't look like its floating?
http://i.imgur.com/Q7aIAE1.png
Avanya  [author] 31 Oct, 2015 @ 2:06pm 
@Blackdragonbird: I've got loads of ideas, the challenge is to keep it within the 4x4 squares needed for growables. That mine would prob be very nice in CS if it wouldn't end up looking weirdly small. :P
Blackdragonbird 31 Oct, 2015 @ 1:38pm 
@Avanya. Short on ideas? Why don't you try to make the Sim City 2013 ore mine? I think it will look great in CS.

Seems very complex to do, but you can simplify it:

[img] http://www.slate.com/content/dam/slate/articles/technology/future_tense/2013/03/130306_FUT_Sneedville-mines.jpg.CROP.original-original.jpg [/img]