Space Engineers

Space Engineers

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Vanilla Survival Ship - Arrow
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
645.161 KB
31 Oct, 2015 @ 4:34am
31 May, 2016 @ 9:46am
7 Change Notes ( view )

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Vanilla Survival Ship - Arrow

Description
/* IMPORTANT NOTE: 21th May 2016 */
Due to the latest updates some of the Scripts are broken. Ill fix them in the future, but right at the moment there are a lot of Programmable Block and Mod-API related bugfixes and improvements. So Ill wait a little until the Mod-API is stable again and its unlikely that it will break again with the next update.
/* END OF IMPORTANT NOTE */

Version 1.03

** Introduction **

The "Arrow" is a fast and 100% space engineers vanilla survival ship. Vanilla means, you dont need any mods to use it.

It was made with space engineers version 106, is completely airtight, uses the new hydrogen thruster blocks and also has a wide variety of scripts which automate the ship as much as possible.

** Basic Functions **

The ship is equipped with a gravity drive, jump drives and owns a few ion thrusters, for the case the ship is out of hydrogen. Both, gravity drive and hydrogen thrusters are able to get to maximum speed of 104.4 ms in no time.

There is an security manager build in, which checks the hull integrity to prevent rooms, which are disposed to open space cause the ship to loose to much oxygen. In case of a hull break, all doors around the damaged room close automatigally and get disabled afterwards.

The gravity drive is script assisted. There is no need to manually change the acceleration or enable/disable gravity generators manually.

** Survival Functions **

Apart from the oxygen system which fills every corner of the ship with more than enough oxygen, the ship also offers several refineries, assemblers and arc furnace.

All Components, Ingots and ores will automatically be sorted in the desired cargo containers.

There is no need to manually sort, or stack your cargo. The ship will do that for you.

** General Scripting **

All scripts used in this ship were written by myself. No other Workshop objects or scripts were used.

Of course there might be bugs in the scripts, but I try to fix them as soon as they are discovered.

** Hangar **

There are two small fighter class ships in the hangar of the Arrow. They are designed for fast combat and exploring. They own a remote control and a few weapons.

** IMPORTANT **

* Scripting *

Sadly there is one Script, "Program Energy Manager" which uses the DetailedBlock info to function correctly due to the removal of important space engineers API functions, which were not replaced for ingame programming yet.

If you play space engineers on any other language then english, it might not function currectly. To prevent problems wih randomly disabling reactors you should either disable the script, or replace the DetailedInfo constants in it.

* Sensors *

Since sensors are causing dedicated servers to crash since a few versions, I decided not to use any of them. Of course sensors are really useful for the hangar gates for example, since they cause crashed, we decided to add them after the known bugs of the game are fixed.

** Have Fun with it :-) **

We wish you a lot of fun with our ship and are looking forward to any kind of construction feedback to improve it even further.
5 Comments
Superagent66 12 Mar, 2023 @ 2:43pm 
Awesome :) I was going through my list of blueprints trying to thin them out and was on the fence with this one. I'll drop this one and use that version. Thank you!
LordTylus  [author] 12 Mar, 2023 @ 1:42pm 
Yeah they were. I believe the fixes never made it into this version of the ship. I have a version 2.0 which "might" have the fixes, but I dont really remember. Its been a long time I activel played.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=703805939
Superagent66 5 Mar, 2023 @ 2:09pm 
Were those scripting issues ever resolved? :)
LordTylus  [author] 7 Nov, 2015 @ 4:14am 
Thank you, I hope the remaining bugs in the game will be fixed soon to improve it a little further.
StarBound 4 Nov, 2015 @ 3:16pm 
very nicely thought out. good work!